Warlock
Base Class: Warlock

Your search of books and tomes has lead you to an entity with knowledge and offers you a pact. 

Pact Quill

1st-level Pact of the Scribe feature

The pen is mightier than the sword

As a free action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:

  • The quill doesn’t require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
  • You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
  • You can use your Quill as a simple weapon. The Quill does 1d4 piercing damage and counts as magical and has the Finesse, light, thrown (range 20/60) properties.

This Quill can be dismissed as a free action and disappears if you create another one or if you die.

 
bonus proficiency

You learn one language of your choice and gain proficiency with calligrapher’s tools.

Awakened Spellbook

 1st-level Pact of the Scribe feature

Using specially ancient incantations Given to you by your patron, you have awakened an arcane sentience within your spellbook.

While you have the book on you or are holding the book, it grants you the following benefits:

  • You can use the book as a spellcasting focus for your spells.
  • When you cast a spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell’s formula for this casting only. 
  • When you cast a spell as a ritual, you can use the spell’s normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can’t do so again until you finish a long rest.

If necessary, you can replace the book over the course of a short rest by using your Quill to write arcane sigils in a blank book or a magic spellbook to which you’re attuned. At the end of the rest, your spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells.

Onomancy

6th-level Pact of the Scribe feature

 
Fateful Naming

With your permission, a creature can use its action to write its name in your Awakened Spellbook with your Pact Quill, which can contain a number of names equal to your proficiency bonus. You can bend magic to assist creatures through the power of their true names, and even use those names as an anchor to affect others around them.

Extract Name

You can compel your Patron to divulge a targets true name to you, if you wish to write it in the Awakened Spellbook with your Pact Quill. As a bonus action, you target one creature you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC. On a successful save, you discern that this magic failed, and you don't learn the targets true name. the target is not aware of the attempt and you can’t use this feature on the target again until you finish a long rest. On a failed save, your Patron whispers to you the targets true name or the fact that the target lacks a name. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Power of a Name

You can cast these spells without expending a spell slot if you speak the true name of one target of the spell as part of casting it, if you wish to up cast these spells then you will need to use a spell slot. You can cast the spells in this way a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest.

These spells are added to your Awakened Spellbook, yet they don’t count against the number of spells you know.

 Bane, Bless, Charm Person, Healing Word

Master Scrivener

10th-level Pact of the Scribe feature

Scribes Protection

 

as an action you can touch one book, tome, scroll, letter, grimoire or spellbook and incase it in protective  magical energy. While it's in the encasement of energy it's protected from environmental conditions and non-magical damage. the effect lasts until someone casts dispel magic on the encasement or if your Awakened Spellbook is destroyed or dispelled and you will know if the encasement has been dispelled. They will need to overcome your Spell Save DC (8 + your proficiency bonus + your Charisma modifier). after using this ability you will need to roll 1d6 days  to do it again.

Heart of a Scroll

you can create magic scrolls by touching your Pact Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll.

The spellbook must be within 5 feet of you when you make the scroll. The chosen spell must be one you know and must have a casting time of 1 action. Once in the scroll, the spell’s power is enhanced, counting as one level higher than normal. the spell must be cast from the scroll by reading it as an action. the spell scroll vanishes when cast.

You are also adept at crafting spell scrolls, which are described in the treasure chapter of the Dungeon Master’s Guide. The gold and time you must spend to make such a scroll are halved if you use your Pact Quill.

Book Worm

14th-level Pact of the Scribe

as an action you can summon one to three purple wormling from within your Awakened Spell book. The creatures are an ally to you only and will follow your commands. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. Any purple wormling that drops to 0 hit points or you dismiss go back into your Awakened Spellbook and can't be resummoned till you take a long rest.

Soul of a Name

Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have advantage on all Intelligence (Arcana) checks, as the spellbook helps you remember magical lore.

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