Warlock
Base Class: Warlock

Your patron is one that enjoys the hunt and gains satisfaction for the taking the final breath of its prey. Whether through a dark ritual, cursed bloodline or some other means your power was granted by that or a dangerous hunter. Examples of these beings are Vampires, Lycanthropes, Dragons or any being both powerful and driven by the immense desire to hunt.

Expanded Spell List

The Predator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Predator Expanded Spells
Spell Level Spells
1st Hunter's Mark, Charm Person
2nd Summon Beast, Hold Person
3rd Clairvoyance, Slow
4th Locate Creature, Greater Invisibility
5th Hold Monster, Scrying

Rest of the Wicked

Rest for the Wicked: Starting at 1st level, you gain a desire to create a lair for yourself. You must spend 1 hour and a minimum of 10gp in order to create a place of rest when you return from your hunt. While taking a rest in this place you gain the following benefits:

  1. When rolling hit dice during a short rest you gain the maximum value of the die.
  2. Upon completing a long rest you regain all hit dice instead of half your level.

Hunter's Blood

The gifts you have received have granted you supernatural talents. When you use this feature you can roll a hit die and add the number rolled to one ability check or saving throw. You can wait until after you rolls The D20 before deciding to use Hunter's Blood, but must decide before the DM says whether the roll succeeds or fails. Once the hit die is rolled, it is lost. A creature can have only use 1 hit die per D20 roll.

Predators Surge

At 1st level you can call on the source of your power within you to regain your strength. After you complete a short rest you can use this feature to regain half your warlock level in hit dice back (rounded up). Once you use this feature you cannot use it again until you complete a long rest.

Predator's Manifestation

Starting at 6th level you can take on the likeness of your patron. As an action you take on one of three forms: Imposing, Lethal or Fearsome. This form last 1 minute and while in these forms you are able to use your Hunter's Blood for attack rolls. You can use this feature a number times equal to your proficiency modifier per day.

Fearsome Form

Your face and body warps to instill fear into your prey. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Imposing Form

Your body swells enhancing your physical strength and resistance to damage. You gain the following:

  • Your Strength Score becomes 18 and have advantage on Strength based ability checks and saving throws
  • You gain temporary hp equal to 1d10+ your warlock level

Lethal Form

When assuming this form your speed quickens for the chase. In this form you cast the spell Haste on yourself requiring concentration.

Quarry's End

When your prey is in sight it is already too late. Once per day you can target a creature in sight and curse them for death. While cursed this way you gain the following benefits:

  • You gain advantage on all attack rolls on the target
  • The target has disadvantage on all your spell saving throws
  • You know the general direction of the target and have advantage on  on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.

The curse lasts for 1hr or until the target is reduced to 0 hit points. If the target is killed this feature can not be used for 1 week.

Apex Predator

You become the closest imitation of patron as possible gaining near perfection. Whenever you take on the Predator's Manifestation you gain the benefit of Imposing, Lethal and Fearsome forms.

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