Sorcerer
Base Class: Sorcerer

Somewhere in your ancestry lies an immortal being, one who has dedicated their unending life to learning the lore and secrets of the universe. Perhaps they are a powerful wizard, who has extended their life magically. Perhaps they are a spirit of some kind, one who acts as a portal to the past, and a guide to the future. Whatever they are, and however you are related to them, their boundless knowledge has manifested within you as magical prowess.

Eternal Mind Spells

1st-level Eternal Mind feature

You learn additional spells when you reach certain levels in this class, as shown on the Eternal Mind Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Eternal Mind Spells
Sorcerer Level Spells
1st Comprehend Languages, Detect Magic, Guidance
3rd Detect Thoughts, Enhance Ability
5th Speak with Dead, Tongues
7th Arcane Eye, Divination
9th Legend Lore, Scrying

Eternal Student

1st-level Eternal Mind feature

At 1st level, you learn two languages of your choice. You also become proficient in two skills or tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

 

 

Protected Mind

6th-level Eternal Mind feature

You gain proficiency with Intelligence Saving Throws

Guiding Gift

6th-level Eternal Mind feature

At 6th level, when you or an ally within 30 ft makes an ability check they lack proficiency in, you can use your reaction to add your Charisma Modifier to the check. You can use this reaction a number of times equal to your proficiency bonus per long rest

Ascension to Everliving

14th-level Eternal Mind feature

Beginning at 14th level, you can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. You also age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. In addition, when you begin a long rest, you can choose to enter a trance like state where small pieces of information floats through your mind. This trance lasts 4 hours, and when completed gives all the benefits of a long rest.

Uncanny Knowledge

18th-level Eternal Mind feature

Beginning at 18th level, when you complete a long rest, you can choose a spell of 6th level or lower. The spell is added to your prepared spells, does not count against your known spells, and is considered a sorcerer spell. The spell choice lasts until the end of your next long rest.

 

Comments

Posts Quoted:
Reply
Clear All Quotes