Base Class: Druid
Druids of the Occult have delved into the strange aspects of the world and have learned rites and rituals to contact trickster nature spirits. These Druids are studiers of forgotten dark magic that to some, serves an evil purpose in the world. Occult Druids harness this power for other motives and use it to protect and help nature by learning it. Occult Druids are often mistaken for Hags or Witches, but they are only conduits for its power and do not necessarily have nefarious needs.
Voodoo Magic
When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of Occult table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Occult Spells Druid Level Spells
3rd augury, crown of madness
5th bestow curse, spirit guardians
7th phantasmal killer, compulsion
9th danse macabre, dominate person
Cursed Transformation
3th-level Circle of the Occult feature Also at 2nd level you gain the ability to share your Druidic powers with others. Your Wild Shape can be used to transform creatures other than yourself. Choose one humanoid creature within touch range of you, if they are willing you can transform them using the same rules and statistics as your Wild Shape.
Rite of the Dark Spirits
At 6th level you can converse directly with the whimsical Loa spirits. After finishing a Long Rest, choose one spirit to attune to. You can only be attuned to one spirit at a time.
Spirit of Intermediaries
While attuned to this spirit, you can telepathically communicate with any creature within 30 feet. The language used in this telepathy is strange and unknown, but any that speaks a language can understand it.
Spirit of Healing
While attuned to this spirit, you have a pool of spirit energy represented by a number of d10s equal to your druid level. As an action, you can choose one creature you can see within 30 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total.
Spirit of Creation
While attuned to this spirit you can imbue drunkenness in a person. Choose one creature within 30 feet, that creature becomes poisoned, prone, and incapacitated for 1 minute. The creature can make a Constitution saving throw at the end of each of their turns, on a success they remove the effects. You cannot use this ability again until after you finish a long rest.
Spirit of Charm
While attuned to this spirit you gain advantage on all Charisma ability checks and saving throws. Additionally, creatures have disadvantage on charisma checks against you.
Spirit of Reflection
While attuned to this spirit you gain a +2 to armor class and advantage on dexterity saving throws.
Improved Cursed Transformation
At 10th level your Wild Shape can be used on humanoids who are not willing. The target must succeed a Wisdom save with the DC being equal to your spell save. The target transforms into a creature of your choosing and cannot transform back into their original state unless you choose so, or by any other reasons detailed in the Wild Shape feature rules.
Friends on the Other Side
You have now earned the respect of the spirits and they grant you a gift for you fealty. Once every 30 days you can cast the wish spell. The spirits are the bringers of this wish and may not be exactly as you expect. The DM is the final arbiter in the terms of the granted wish
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