Monk
Base Class: Monk

Monks of the Way of Indomitable Might are focused on only one ultimate goal: achieving physical perfection. Rather than spending hours quietly meditating and introspecting, these monks put that time towards further honing their physical and combat prowess until they are nigh-unstoppable warriors.

There are many reasons monks pursue this path; some wish to use their might to dominate those around them, while others desire to use their power to protect the weak. Some simply want to challenge themselves and prove they are the strongest. Regardless of intent, a monk of the Way of Indomitable Might is never an opponent to be trifled with. 

Spellcasting

At certain levels, gain the ability to cast spells without requiring material components for a ki point cost. Spells that do not require attack rolls have a range of self.

3rd Level: Enhance Ability - 1 Ki Point
6th Level: Haste - 2 Ki Points
11th Level: Freedom of Movement - 2 Ki Points
17th Level: Steel Wind Strike - 3 Ki Points

3rd Level: Spear Hand Strike

Through tireless training with specialized striking styles, you have gained the ability to deal your choice of bludgeoning, slashing, or piercing damage when you hit with an unarmed attack.

3rd Level: Raw Power

You have chosen a path that trades meditative introspection for sheer physical might. Use Str instead of Wis for your Ki save DC, the AC bonus granted by unarmored defense, and all other monk features.

6th Level: Iron Physique

Wood splinters, claws break, and even steel bends against your mighty frame. Reduce all nonmagical piercing, bludgeoning, and slashing damage you take by an amount equal to your strength modifier.

6th Level: Strength Training

As a result of incredible conditioning and strength training, you gain expertise in Athletics

11th Level: Fists of Thunder and Lightning

You are able to deliver strikes with speed, precision, and overwhelming force. Add both Str and Dex modifiers to your unarmed/monk weapon attack and damage rolls rather than only one.

17th Level: Unstoppable

You absolutely will not stop, ever, until they are dead. If you are reduced to zero HP and not killed outright, you can spend one ki point to be left with one HP instead. Additionally, if an effect would kill you instantly, you gain advantage on any saving throw to resist it.

Comments

Posts Quoted:
Reply
Clear All Quotes