Base Class: Rogue
See short Description
Ive been doing this a long time...
At 3rd Level you gain Expertise in Perception and Survival Checks
They see me, they see me not
9th Level
You use the Things around you to hide yourself from view briefly. As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
There you are....
Your Senses have attuned to Enemies Movement allowing you to take Advantage of Moments. When an Enemy within 60 Feet that you can see, moves at least 5 Feet you can use your Reaction to make a single Ranged Attack targeting that Enemy
Oops only Headshots
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that you have Advantage on, it must make a Dexterity saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the Enemy.
I'm just better from far away
At 3rd Level your Ranged Weapon Attacks get a +2 to hit
Screw Bows this is the real Deal
At 3rd Level you gain Proficiency in Firearms if your DM allows them
Stop Moving so I can shoot you
At 6th Level if a Enemy hasn't moved this Turn you gain Advantage on Attack Rolls against it
Previous Versions
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8/4/2021 5:45:08 AM
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8/4/2021 5:54:27 AM
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8/4/2021 7:35:17 AM
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