Base Class: Barbarian
TBD
Invoke Time
3rd-level Path of Temporal Master feature
As an bonus action, you can revert time and heal some of your wounds. Roll 1 D12 and gain that many hit points as wounds are closed across your body. The dice increases to 2D12 at Level 7 3 D12 at level 15 and 4D12 at level 19.
Weaver of time
As a manipulator of time you have an ingrained understanding of when and where you are. No matter which plane you lie on you can always tell what the time and date are on the Prime Material Plane.
Time Aid
6th-level Path of Temporal Master feature
As an action, you can touch one creature (It cannot be yourself) and confer one of the following benefits of your choice to that creature:
- For 1 minute, the creature can roll a d4 and heal that much every turn as time is constantly being reverted over their entire body. The dice increases to 2d4 at level 10 3D4 level16 and 5D4 level 20
- The creature regains one expended spell slot, the level of which equals the number rolled on a d10. Once a creature receives this benefit, that creature can’t receive it again until after a long rest.
You can take this action once per long rest.
Unstable Time Warp
10th-level Path of Temporal master feature
Immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll a d10 rolling on the table below.
1. The creature attacks with disadvantage on its next attack
2. The creature ages 1D4 years
3. The creature makes a Strength saving throw equal to your Con plus proficiency plus 8. If it fails it is knocked prone.
4. The creature takes 4D12 damage as it is inflicted with further wounds from the future.
5. The creature makes a Con saving throw equal to your Con plus proficiency plus 8, if it fails it is placed anywhere it has been in the past minute at the discretion of the player.
6.The creature ages 1d12 years
7. You are gifted with the creatures next move.
8. The creature ages 1 d100 years.
9. The creature makes a WIS saving throw equal to your Con plus proficiency plus 8, If it fails it relives its most horrific memory suffering 8d12 psychic damage.
10. The Creature makes a INT saving throw equal to your Con plus proficiency plus 8. If it fails you gift the creature with the knowledge of its entire life. Past present and Future and it is stunned until the end of your next turn.
Eternal Body and Eternal Mind
14th-level Path of Temporal Master feature
You gain Proficiency in Wisdom saving throws and Can no longer age unless you allow time to age you.
Previous Versions
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8/4/2021 7:27:17 PM
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Coming Soon
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