Base Class: Rogue
You focus your alchemy skills on the art of making poison. Assassins and other hired killers often choose this should they want to focus on a more subtle form of killing than a blade. Poison, Sleight of hand, and finesse weapons help you to eliminate your foes with deadly effeciency.
Bonus Proficiencies
At 3rd Level, you gain proficiency with the poisoner's kit and proficiency in Survival.
Slippery Fingers
Starting at 9th level, you have advantage on Dexterity (Sleight of Hand) checks to sneak poison into food and water.
Superior Poison
When you create poison, the duration of any effects are doubled, and you downgrade immunity to resistance and resistance to nothing.
Poison Touch
Starting at 17th Level, you become a master of poison. Your very touch can deal poison damage. Twice per long rest, you can touch a creature, and that creature must make a Constitution Saving Throw (DC 8 + Your Dexterity Modifier + Your Proficiency Modifier). On a fail, the target takes 8d6 poison damage. On a success, they take half damage. You become immune to poison damage.
Previous Versions
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