Base Class: Cleric
The Altruist Domain represents the act of giving your own life to save those of your allies. Rarely do Clerics of Altruism not feel compassion about the lives of the innocent, and they believe that those who cannot protect themselves deserve to live full lives. They also feel that any burden should be their's to hold, and are typically very sympathetic to the problems of others, very often offering to give any help they can. Any person may choose to become a cleric of Altruism, but Altruism is a path not easily left behind.
Altruist Domain Spells
Altruist Domain Spells
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor
Doctoral Sacrifice
Starting at level 1 and after you cast a healing spell as an action, you may choose to increase the hit points restored by your proficiency bonus plus your cleric class level. In addition, you take damage equal to your cleric class level.
When you reach 7th level, you make a Constitution saving throw with a DC of 15. On a success, you take half damage from this feature.
Starting at 15th level, you have resistance to this feature's damage.
Prodigious Sacrifice
Starting at 1st level, you can empower your allies' movements. When you are out of combat and a creature (including you) makes a skill check within 10 feet of you, you may use your reaction to roll a d6, adding the number rolled to the skill check and subtracting from your own hit points.
Channel Divinity: Altruist's Watchful Gaze
Starting at 2nd level, you can use your Channel Divinity to protect your allies with the fragments of your soul.
As an action, roll a 1d4. The number rolled is added to the AC of all allies within 20 feet of you to a maximum of 20, and subtracted from your own hit points a number of times equal to the number of creatures you give this benefit to. This benefit lasts for 1 minute, or until you dismiss it as a free action.
My Pain, Your Medication
Starting at 6th level if an enemy hits you with a melee attack, you may choose of you regain a number of hit points equal to your cleric class level + 2d4. You can use this feature a number of times per day equal to your proficiency bonus.
This die increases to a 3d6 at 13th level.
True Giver
Whenever your healing spells or subclass features would cause a creature to reach maximum hit points, you may choose to add any healing left over to the creature as temporary hit points, or add them to your own hit points.
Potent Spellcasting
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Aura of Charitability
Starting at 17th level you have mastered your control over your altruistic magic. As a bonus action you present your holy symbol, and take damage equal to your “Doctoral Sacrifice” feature damage. A circular aura with a radius of 10 feet then surrounds you for 1 minute. At the start of each of your turns all allied creatures (including you) within your aura receive 2d10 hit points, and all enemy creatures must make a Constitution saving throw. On a failure, a creature takes 2d10 magical piercing damage.
This feature's healing may benefit from "Doctoral Sacrifice".
After you use this feature, you cannot do so again until you finish a long rest.
Previous Versions
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8/5/2021 9:00:19 PM
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