Base Class: Wizard
This type of wizard has studied the ways of science and magic. using his hand and his brain with the stars above has created his own magical ways that can give magic a whole new meaning. where there are some astral spells that the schools can teach you, but to actually look deeper to the beyond of the universe to where many call nerdy. prepare to become the ultimate protector and keeper of the stars.
Gravitational energy
Beginning at 2nd level, The gold and time to copy an astral spell into your spell book is halfed.
Additionally, you get a pool of Gravity points which can be used to create stars. each time you create a star you will use 1 point of energy. you get these points back on short rest.
you get a total of three gravity points. use them wisely.
White dwarf
Beginning when you select this school at 2nd level, with this ability you can make a small white dwarf star in your dominant hand to use as a light source. this light source can see up to 50 feet. after its use you send the dwarf into the sky to continue its life as a new born star.
T Tauri star
Starting at 6th level, you can create a T Tauri star(it occurs at the end of a protostar phase when the gravitational pressure is the only thing holding it together.) It produces strong powerful winds that can be used as an action to push back everything in front of you. everyone in front of you within 50 feet must make a constitution saving throw. on a fail, they take 2d8 damage and are knocked back 20 feet. on a success, they take half damage. this needs 1 gravity point to use.
Additionally, if you use 2 gravity points on the T Tauri star, you can absorb the star and create an Astral body armor with 20hp.
Red Dwarf
Starting at 10th level, for 1 gravity point, you can make a red dwarf star that's 10 feet by 10 feet. this star moves automatically 10 feet every turn that goes by throughout combat. whoever touches the star is dealt 2d10 fire damage and must make a constitution saving throw. on a fail, that person is blind for 30 seconds.
The Blue star
Beginning at 14th level, you can use 1 gravity point to create a blue star( these stars are found in complex multi-star systems where there evolution is difficult to predict because of a phenomenon of mass transfer, can sometimes end their lives with a supernova.) as a reaction to an attack, you absorb the attack and take no damage. once you do this three times, at anytime, you can then use 3 gravity points to make a supernova.(During a supernova stars can change into Two different things.)
Black hole: Everyone within a 50 foot radius must make a constitution saving throw. on a fail, they are knocked prone for 1 minute.
Neutron star: you send a glowing star 40 feet in front of you and it expands in a 30 foot cone radius. anyone within the cone makes a constitution saving throw. on a fail, they take 2d12 force damage. on a success, they take half damage.
Additionally at this level, you now have 6 gravity points instead of 3.