Base Class: Fighter
Through your contact with the arcane, you have learned to draw spiritual energy from the world around you and convert it into destructive flame.
It's Hu Tao time
Guide to Afterlife
At 3rd level, drawing from your own spiritual energy, releasing it in the form of flaming energy to knock enemies back and enter the Paramita Papilio state.
As a bonus action, you can activate this ability, losing hit points equal to 1/5 of your maximum hit points, and all enemy creatures within 10 feet of you must succeed on a strength saving throw (DC10 + your strength modifier) or be pushed 5 feet away from you. You then enter the Paramita Papilio state until the end of your next turn.
While in the Paramita Papilio state, you gain the following effects -
- When you deal damage from any source, you deal an additional 1d6 fire damage
- All damage you deal is converted to fire damage
- You have advantage on saving throws against being stunned
When you hit a creature while in the Paramita Papilio state, you can expend half of your movement to apply the Blood Blossom effect to that creature. While affected by Blood Blossom, the creature takes 1d6 fire damage at the end of their turn for two rounds.
You can use this feature 5 times per long rest
Spirit Soother
At 3rd level, you can command a fiery spirit to deal fire damage to enemies and heal yourself.
As an action, you summon a fiery spirit to create a large field of flame around yourself. All enemy creatures within 10 feet of you must make a dexterity saving throw (DC10 + your strength modifier), taking 1d12 fire damage on a failed save, and half damage on a successful save. Upon activation, you heal 1d10 hit points, +1 for each enemy that fails the save.
When you use this ability when your current hit points equal 1/2 or less of your maximum hit points, the damage and healing increases by 1d10.
You can use this ability once per long rest
Flutter By
At 3rd level, when the Paramita Papilio state caused by your Guide to Afterlife ability ends, up to 3 allies you can see within range gain the following effect -
- The number you need to roll on the d20 to score a critical hit is reduced by 1
Sanguine Rouge
Starting at 7th level, when your current hit points = 1/2 or less of your maximum hit points, any fire damage you deal is increased by 1d6
Crimson Bouquet
Starting at 7th level, when you are in the Paramita Papilio state caused by your Guide to Afterlife ability, you do not need to spend movement to apply the Blood Blossom effect to enemies
Ominous Rainfall
Starting at 10th level, the damage dealt by the Blood Blossom effect is increased by 1d6, and your Spirit Soother ability will apply the Blood Blossom effect to creatures that fail the saving throw
Garden of Eternal Rest
Starting at 15th level, when you reduce a creature to 0 hit points while it is still affected by the Blood Blossom effect, up to 3 allied creatures that you can see gain the following effect -
- The number you need to roll on the d20 to score a critical hit is reduced by 1
Butterfly's Embrace
Starting at 18th level, when an attack reduces your hit points below 1/4 of your maximum hit points, or if an attack reduces you to 0 hit points, the following effects are triggered -
- If this was triggered by being reduced to 0, you are instead reduced to 1 hit point
- You take 1d12 less damage from all sources
- The number you need to roll on the d20 to score a critical hit is reduced by 1
- You are immune to being stunned
These effects last for 2 rounds of combat.
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