Rogue
Base Class: Rogue

To be a rogue is to deliver devastating blows against your foes, it just so happens most rogues are picky about what they use to do so; Raiders are not so fussy. Wielding massive weapons, these warriors are adept at pillaging and robbing the weak, smashing through defences and grabbing whatever they can carry; claiming it as their own.

Smash And Grab

3rd-level Raider feature

You specialize in grabbing anything in sight while raiding your foes. You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, attempt to grapple a creature, or take the Shove action.

Heavy Hitter

3rd-level Raider feature

You utilise brutal weapons in combat. You gain proficiency with martial weapons with the heavy property. You can now use your Sneak Attack against a creature you have hit with a heavy weapon. All the other Sneak Attack rules still apply to you.

No Mercy

9th-level Raider feature

You care not for weaknesses such as honour, striking when your opponents are weak. When you hit a prone creature, your number of Sneak Attack dice against that creature increases by an amount equal to half your proficiency bonus (rounded up).

Pillaging Tactics

13th-level Raider feature

As you cut down your foes, you command your allies to slaughter. When you reduce a creature to 0 hit points, you can use your bonus action to command an ally to strike. When you do so, choose a friendly creature who can see or hear you can immediately use its reaction to make one weapon attack.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Shock And Awe

17th-level Raider feature

You smash your foes before they have the chance to act. The first attack you score against a creature during the first turn of combat any combat is automatically a critical hit.

Previous Versions

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8/6/2021 9:45:53 PM
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