Base Class: Fighter
You have become immersed in the fungal essence of nature. Now viewed as a green knight, an expert in endospore, a master of mycelium, you are now a Spore Knight.
Nurturing Nature
At 3rd level, you gain proficiency in the Nature skill if you don't have it already, if you already do you can double your proficiency bonus when making Nature checks. Additionally, you gain resistance to poison damage, and whenever you make a melee weapon attack or unarmed strike on your first attack action, you can roll an additional d4 of poison damage. This dice increases as you level up, d6 at 7th level, d8 at 10th level, d10 at 15th level, and d12 at 18th level.
Spore Infliction
At 7th level, you can use a bonus action to fling poisonous spores onto a number of creatures equal to your Proficiency Bonus in a 5 ft range. The creatures must roll a Constitution saving throw equal to your spellcasting DC. On a failed save, the creature is considered poisoned for one minute. You can use this feature a number of times equal to your Wisdom modifier, regaining all expended uses after a long rest.
Forged in Mycelium
At 10th level, you are now immune to poison damage and the poisoned condition. Additionally, you can use your reaction to cover yourself in fungi with hard mushroom tops, giving yourself a bonus to your Armor Class equal to your Wisdom Modifier. This effect lasts for 3 rounds, and you can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses after a long rest.
Soldiers Of Gaia
At 15th level, you gain the ability to turn fallen creatures to your side. Whenever you are within 5 ft of a dead humanoid creature, you can use your action to infect that creatures corpse with spores. The creature will spring up and be fully under your control. The creatures hit points equal 3 times your player level, and you may only have one reanimated creature at a time. When it loses all of its hit points, the creatures drops back to the ground dead, and cannot be revived a second time. You may use this feature a number of times equal to your Wisdom Modifier, regaining all expended uses after a long rest.
Mother Nature's Protector
At 18th level, your spores emit a toxin wherever you go. On your first turn of combat, every enemy creature within 15 ft of you must make a Constitution saving throw equal to your spellcasting DC or take 3d10 poison damage. In addition, your Strength and Wisdom score maximum becomes 22.
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