Warlock
Base Class: Warlock

Lady Luck (more commonly known as Tymora) is the fair goddess of fortune always tending and fostering Halflings, Humans and alike. She encourages people to do good and take every chance to improve aspects of ones life. Yet there also is a second side to the coin as Lady Luck still enjoys to play with ones fortune every once in a while. Fooling some, tricking others and generally ticking odds against one another always casts a smile onto her. Tymora grants arcane abilities relating to changing fate in your favor, or altering fate to keep the forces of luck and misfortune in balance.

Expanded Spell List

Lady luck lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lady Luck Expanded Spells
Spell Level Spells

1st

Bane, Bless

2nd

Rope Trick, Find Traps

3rd

Clairvoyance, Blink

4th

Confusion, Compulsion

5th

Awaken, Creation

Toss a Coin to Your Warlock..

Starting at 1st level, your patron grants you the power to keep luck in balance. Whenever a creature that you can see rolls a natural 1 on an attack roll, ability check, or saving throw, you gain a Lucky Coin. This coin is a circular piece of gold worth 10gp. You can use this coin once to turn any attack roll, ability check, or saving throw you see into a natural 20. Upon using the coin once, it disappears. You can have a maximum of 10 Lucky Coins at a single time, and they disappear at dawn.

Turn the Tides

Starting at 6th level, you can turn the tides of battle by calling upon your patron. Once per long rest, when you or a creature you can see are forced to make an attack roll, saving throw or ability check with disadvantage you can turn the misfortune into a blessing and do the roll with advantage instead. This can also be used to turn a roll with advantage into one with disadvantage.

Lucky Seconds

Starting at 10th level, you are given a second chance when you fail. When you miss a spell attack, you gain 1 additional action for your turn. This effect can be used a number of times equal to your proficiency bonus, with uses resetting after a long rest- and only once per turn.

Serendipity

At 14th level, you can let luck guide your strikes. If you roll an 8-12 on the d20 of an attack roll, you can choose to roll another d20. If you roll below a 10 or below, the attack misses regardless of AC. If you roll an 11-19, your attack hits regardless of AC. If you roll a 20, the attack hits, and for it's maximum damage. 

 

Previous Versions

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