Base Class: Fighter
Dance Mastery is a long-lost style of combat used by fighters to charm and bewilder their opponents. This ancient fighting form is not one that can be discovered by itself, instead must be taught by a master of the art.
Dominating Dance
When you choose this archetype at 3rd level, you learn the dominating dance that is fueled by special dice called dominance dice. During your turn, you may expend and roll a dominance dice as a bonus action, add the result to an attack roll. If the attack hits, all enemy creatures within 10ft must roll a WIS saving throw. If they fail they are charmed by you until the end of your next turn
You may use additional dominance dice at 7th, 10th, 15th, and 18th level. (Max of 5 dominance dice per use of dominating dance)
Dominance Dice. You have four dominance dice, which are d4s. A dominance die is expended when you use it. You regain all of your expended dominance dice when you finish a short or long rest. Dominance dice may also be expended whenever rolling for a Charisma-based skill to add the result to the roll.
You gain another dominance die at 7th, 10th, 15th, and 18th level.
Saving Throws. Dominating Dance requires all opponents around your target to make a WIS saving throw to resist being charmed. The saving throw DC is calculated as follows:
Dominance save DC = 8 + your acrobatics or performance modifier (your choice)
Beguiling Visage
At 7th level, when you attack an opponent creature you may expend a dominance die as a bonus action. If the attack hits, roll the expended dominance die, all opponent creatures within a 10ft cube take psychic damage equal to the result.
You may use additional dominance dice at 10th, 15th, and 18th level. (Max of three dominance dice per use of beguiling visage)
Refined Dominating Dance
At 10th level, your dominating dice turn into d6s. At 15th level, they turn into d8s. At 18th level, they turn into d10s.
Enchanting Form
At 10th level, when you use dominating dance, add the number of expended dominance dice to the WIS save DC. Dominance dice you have expended from previous uses are added as well.
Refined Dominating Dance
At 15th level, your dominating dice turn into d8s. At 18th level, they turn into d10s.
Critical Pose
At 15th level, when using dominating dance, if you roll a critical success, the saving throw for charming your enemies is automatically failed for every target.
Refined Dominating Dance
At 18th level, your dominance dice turn into d10s.
Love and War
At 18th level, people who you charm using dominating dance will attack their own allies before attacking yours. Along with that, all creatures you see as an ally have advantage on attacks against those you have charmed.
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