Barbarian
Base Class: Barbarian

Juggernauts use their bodies as battering rams to get wherever and through whatever. They charge for a purpose, be it to find something or to just cause destruction. Juggernauts learn how to hit and how to hit hard, harder, and harder. They are near unstoppable once they start moving.

 

Inexorable Force

You are a massive inexorable force, campaign, movement, or object that crushes whatever is in its path. Gain the following: 

Blitz

You can run down your foes. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, either gain a +5 bonus to the attack's damage roll or that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone or be push up to 10 feet away from you.

Fortify

While raging, you have resistance to all damage except psychic damage.

Command

You gain an edge on Charisma (Intimidation) and Charisma (Persuasion) checks . Whenever you make a Charisma (Intimidation) check or Charisma (Persuasion)  check, you gain a bonus to the check equal to your Strength modifier.

Stalwart Body

At 6th level, your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift,  break objects, and escape being grappled or incapacitated.

Also, you reduce the effects of exhaustion and fatigue, by one step.

Defending Style

You adopt a particular style of defending as your specialty. Choose one of the following options. You can’t take a Defending Style option more than once, even if you later get to choose again.

 
All Shield

You can now benefit from halving a shield in each hand. While using two shields, you gain each's benefits. 

Will not remove AC bonus if not wielding.

Armored

While you are wearing armor, you gain a +1 bonus to AC.

Dodgy

When a creature you can see attacks you and miss or hits, you can use your reaction to move 10 feet. This dos not impose attack of opportunity from that creature.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.

Raw

While you are not wearing any armor and not wielding a shield, reduce all damage by 1.

Shielded

While you are using a shield, if an attacker that you can see attacks you, you can use your reaction to impose disadvantage on the attack roll.

Paradox Path

The irresistible force paradox, also called the unstoppable force paradox or shield and spear paradox, is a classic paradox formulated as "What happens when an unstoppable force meets an immovable object?" The immovable object and the unstoppable force are both implicitly assumed to be indestructible, or else the question would have a trivial resolution. Furthermore, it is assumed that they are two entities.

At 14th Level, you start you path to become on of these Forces.

Immovable Fortress

You are the master of your own body and the stock you are. You gain the following benefits:

  • You gain proficiency with heavy armor.
  • Your heavy armor does not affect your rage.
  • As an action, you can now, petrify yourself by spending any number of rages. While petrified your AC is 30 plus 2 for each rage spent, and creatures cannot crit on attacks against you.  This will last for 24 hours per rage used, and can be cured only by means of a greater restoration or a wish spell. This also will count as a long rest as long as it last at least 8 hours. 

Unstoppable Force

You are the master of your own body and the force you bring with it. You gain the following benefits:

  • You become unstoppable when you enter a rage. While raging, your speed cannot be reduced, you ignore difficult terrain, and you are immune to the paralyzed and stunned conditions.
  • If you are paralyzed or stunned, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage.
  • While raging, you are now immune to poison and disease, and suspend the effects for the duration of the rage.
  • If you are poison or diseases, you can spend 5 rages, causing you to enter rage, to cure the target of one disease or neutralize one poison affecting you.

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2021 2:44:53 AM
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