Base Class: Wizard
You have mastered the field of placing spells and hexes on objects to destroy and erode. Use them at your own risk.
Hex of Misfortune
You can take a minute to carve a hex into an object of your choice. Any person in possession of the hexed item has disadvantage on attack rolls and saving throws. a creature that knows the hex is on the item can take an action to rub it off. You can only have one item hexed with a certain hex at one time.
Hex of Holding
2nd-level Order of Hexes feature
You can put an object into a hex and select a trigger. when the trigger is triggered the object is released into the area where the hex is.
- When a creature touches it
- When a creature touches and stops touching it
- When a creature casts any spell on it
Hex of Summoning
6th-level Order of Hexes feature
You can take a minute to carve a hex into an object of your choice. Any person in possession of the hexed item has to make a Wisdom saving throw at the end of a long rest. If they fail it a ghost is summoned.
There can only be 1 ghost at a time and will haunt one person at a time. The ghost will mess with and attempt to kill the possessor.
Hex of Gold
10th-level Order of Hexes feature
You can take a minute to carve a hex into an object of your choice. Any person in possession of the hexed item slowly turns to gold.
Over 6 weeks the possessor gets levels of exhaustion equal to the number of weeks with the cursed object.
Hex of Destruction
14th-level Order of Hexes feature
You can take a minute to carve a hex into an object of your choice. Any person in possession of the hexed item decays and is obliterated.
The target's max HP goes down by 1d12 every time they take a long rest. If their HP maximum gets to 0 they are destroyed and cannot be revived.
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