Warlock
Base Class: Warlock

You have made a pact with a very old Dragon, These Dragons are typically evil while some are good most will be evil and want you to do evil acts. These Dragons will want you to hoard all magic items and bring the items to them or keep them for yourself if you can gain the benifits for said items. Dragons powerful enough to forge a pact include Dragons such as Arauthator, Klauth, Dragotha, Borys, Dregoth, Bahamut, Tiamat, The Black Brothers, Capnolithyl, Io, also known as Asgorath.

Expanded Spell List

The Drake lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Drake's Expanded Spells
Spell Level Spells

1st

compelled duel, frost fingers

2nd

alter self, moonbeam

3rd

haste, stinking cloud

4th

fire shield, shadow of moil

5th

danse macabre, negative energy flood

Draconic Energy Flood

You manifest an aspect of your patron’s draconic power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

You gain temporary hit points equal to 1d10 + your warlock level.
Once during each of your turns, when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

The appearance of your Draconic energy reflects some aspect of your patron. Ex, if your patron is a Black dragon you grow horns that angle down towards the ground and black scales appear along your skin, or Large spectral wings grow from your back and loom over you and your breathe smells of acidity. Other effects may happen as well although they are all for aesthetic and don't add any modifiers to your character besides what is given below.

Draconic Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Draconic Resilience

Starting at 10th level, you can choose one damage type. You gain resistance to that damage type. Damage from magical weapons ignores this resistance.

Acid Resistance

You get a resistance to acid damage.

Cold Resistance

You get a resistance to cold damage.

Fire Resistance

You are resistant to fire damage.

Force Resistance

You gain resistance to force damage.

Lightning Resistance

You gain resistance to lightning damage.

Necrotic Resistance

You gain resistance to necrotic damage.

Poison Resistance

You get a resistance to poison damage.

Psychic Resistance

You gain resistance to psychic damage.

Radiant Resistance

You gain resistance to radiant damage.

Thunder Resistance

You gain resistance to thunder damage.

Draconic Flood

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly flood them with your patrons draconic energy. The creature lets off a visible light of the color of damage they take. (Creates a bright light for 20ft and 15ft of dim light for one turn).

The target isn't resistant or immune to the damage type you are associated with it deals 10D10 damage as it is wracked with a lot powerful energy.

Once you use this feature, you can’t use it again until you finish a long rest.

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