Warlock
Base Class: Warlock

She have lived a tremendous life, one that has started thousands of years ago when she had first taken on this curse form another and now she is tired of existence and petty mortals and only wishing for death now.Finding you worthy to take her place you must’ve been interested or have encountered her in a way that had made her sympathetic to consider you since she has generally given up on humans and the contract you now make shall ascend you to her power till one day you take upon her curse and finally let her die until then your pact will continuously give you her power till the burdens and curses that will all weight upon your shoulder and you will be free to begin your hell. at first she sees you as and ends to a means to complete the contract and a way to die but you might prove yourself more important to her and make her change her thoughts about her current reality. 

(Every immortal woman is different for your pc so make a name any type of personality and pick some cool art and have fun with this subclass which is hopeful fun and will create some good rp)

"I suppose I can teach you a few magics i enjoyed over the years" (Expanded spell list)

Level 1 Spells: Command, Thunder wave

Level 2 Spells: Suggestion,Shatter

Level 3 Spells: Revivify, Tongues

Level 4 Spells: Polymorph, Phantasmal killer 

Level 5 Spells: Geas, Antilife shell

"huh you want to know about the lives I've gone through... Well sit down this might be a while" (Past life training)

  • Jester. You learn the vicious mockery and minor illusioncantrips. You can cast tasha’s hideous laughter once with this feature and regain the ability to do so when you finish a long rest.

  • Mage. You learn two of the following cantrips: acid splash, fire bolt, shocking grasp, poison spray, ray of frost, or thunderclap. You additionally learn one of the following cantrips: control flames, gust, mold earth, or shape water.

  • Priest. You learn the sacred flame and spare the dying cantrips. You can cast shield of faith once with this feature and regain the ability to do so when you finish a long rest.

  • Thief. You gain proficiency with one finesse or ranged martial weapon. Once per round, you can deal additional damage equal to half your level (rounded down, minimum of one) to one creature you hit with a weapon attack.

  • Warrior. You gain proficiency with two melee martial weapons, or one martial weapon and shields. You also gain proficiency with medium armor.

  • Ruler. You learn word of radiance and the guidance cantrip. Once per round, you can add half your level to increase save dc's for your spell (rounded down, minimum of one) to one creature you hit with a weapon attack.

"As the contract takes hold you can already feel it...it truly terrible once you realize what you are after it's all done." (Seeping immortality)

Also at 1st level, when you expend a warlock spell slot, your body slowly takes upon the curse of immortality and fills you with life, and you gain temporary hit points equal to the spell slot expended.

"Why don't I help you?... Well I guess it couldn't hurt, as long as you don't depend on me" (along for the ride)

once per long rest you can summon the immortal woman to aid you for the day giving up a spell slot (creature statistics for the immortal woman below) when the immortal woman's hp drops to zero her body will leave and enter her own plane to regenerate and be unable to interact with until a full 24 hours where she will be able to be called upon again to aid you leaving her spectating to join the fray once again.

"What's that in your eyes? that's right nothing! your finally beginning to realize yet you won't back out, how stubborn" (Deeper contract)

  • Jester: Once per long rest, you can give yourself advantage on any attack roll, saving throw, or ability check. You can use this ability after the original roll, but before the outcome is revealed.

  • Mage: When you cast one of their Spectral Training cantrips, you add your spellcasting modifier to the damage it deals.

  • Priest: You gain resistance to radiant and necrotic damage. When you cast spare the dying to stabilize a dying creature, the stabilized creature also regains 1 hit point.

  • Thief: You learn a Fighting Style from the Ranger’s list. You can't take a fighting style more than once.

  • Warrior: You learn a Fighting Style from the Paladin’s list. You can't take a fighting style more than once.

  • Ruler: You gain the ability of The Ruler’s defiance   and can use it once per long rest.
    Ruler’s defiance: When you pass the dc of a spell you may completely negate the effect and you may pocket the power and cast it at the same level wether you know the spell or not for free and can hold onto it for 24 hours until is disappears, you may only hold one spell at a time. 

"In truth I'm selfish...which means I won't let you die till I do"

Starting at 14th level when you fail your last death saving throw, if the immortal woman is summoned to you she will immediately sacrifice herself and her current life force losing all her hit points and her body disintegrating. using her current life energy you are stabilized and heal an amount equal to half the hit points the immortal woman lost this way (rounded down, minimum of one)

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes