Warlock
Base Class: Warlock

Patron to thieves and assassins, beggars and criminals, and all who shun the light of day, The Night offers great power to those willing to pay the price. No trickery or deception is necessary to bargain with the night, Simply offer up your secrets and the power is yours.

Lady of Luck

When not within bright light and rolling for an skill check, before success or failure is determined you may roll a d4 and add it to the result. The die increases to a d6 at 6th level, a d8 at 10th, and a d10 at 14th.

You can use this feature a number of times equal to your charisma modifier, regaining all uses after a long rest.

Twilight Shroud

When not standing in bright light You can use your reaction to roll a d6 and add the result to your AC as well as saving throws until the end of your next turn.

Once you use this feature you cannot do so again until you finish a short or long rest.

Dark Secrets

After a long rest choose a skill from: Deception (cha), Insight (wis), Intimidation (cha), Investigation (int), Perception (wis), and Persuasion (cha). You have advantage on checks with that skill until you change skills at the end of your next long rest

The Night Comes

As an action You create a sphere of darkness around your character extending out 60 feet in every direction that lasts for 1 minute or until dispelled as a bonus action. Non magical light is immediately snuffed out. You have advantage on spell attack rolls against creatures within this radius and creatures within the radius have disadvantage on saving throws against your spells.

Once you use this feature you cannot do so again until you finish a long rest.

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