Bard
Base Class: Bard

The College of Chroma is a bardic school started by the chaotic-evil tabaxi, Chord of Porpora. Through her travels, she learned that living things often take advantage of the weak; and to help ease that suffering, the goal of the college is to develop strength in numbers, and pride in individuality. Nonviolence is always the preferable route, but those who would still do a Chroma Bard wrong would have to face an overwhelm of magical and martial force. The college doesn’t have enemies except those who would dare to claim power over the college or its members.

You can only join the College of Chroma if you have at least 1 level in another class.

Encourage Contemplation
3rd-level College of Chroma feature

If you fail a Deception, Intimidation, Performance, or Persuasion roll, you may reroll one time after every short rest.

Color Theory
3rd-level College of Chroma feature

You know the cantrip prestidigitation, and it does not take up a spell slot. You also get a bonus for each class you have at least 1 level in, from the list of classes below:

Artificer. You may infuse a non-magical item with a cantrip that you know, making the object a magic item of the spell (example: A glove infused with eldritch blast is a Glove of Eldritch Blast). The spell is activated as described by the character that infused the item.

Barbarian. You may now cast a single cantrip that does not require concentration while you rage. You may do this 1 time, each time you rage.

Cleric. You may cast any of your known spells as Bard spells. You may use Charisma whenever a spell refers to your spellcasting ability. In addition, you may use your Charisma modifier when setting the saving throw DC for a spell you cast, and when making an attack roll with a spell.

Druid. You may use an action and choose to speak directly to any 1 creature within 60ft of you. The creature, if it can hear you, understands what you said, regardless of what language either of you speaks.

Fighter. You may adopt 1 additional fighting style.

Monk. Every weapon you are proficient with may be considered a Monk Weapon.

Paladin. Your pool of healing power is doubled. You may also replenish half of your pool after every short rest.

Ranger. You have advantage on all Charisma checks against your favored enemy, and gain an additional favored terrain. You may gain a temporary favored terrain if someone familiar with the terrain prepares you for such a trek. You lose this temporary favored terrain when you take a long rest, get lost, or lose HP equal to your constitution.

Rogue. You may choose an additional skill proficiency and tool proficiency. You also learn an additional language of your choosing that your character has been exposed to previously. 

Sorcerer. You know an additional 1st-level spell and cantrip. You may cast any spell you know, with advantage, once per short rest.

Warlock. You know the cantrip eldritch blast, and may cast it as a bonus action. Eldritch blast does not take up a spell slot.

Wizard. You may cast a spell that takes an action as a bonus action, or cast one that takes a bonus action as an action. You may only do this once after every short rest. 

Interdisciplinary Practice
6th-level College of Chroma feature

You gain 1 level in another class of your choosing.

Party of Inspiration
14th-level College of Chroma feature

You may cast bardic inspiration on a number of creatures within 60ft of you. The number of creatures you may target is equal to your Charisma modifier. 

College Of Chroma Image

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