Barbarian
Base Class: Barbarian

Barbarians of the Path of the Strong are proud, and strong warriors, who take the opportunities to show it.
They aren't known to be the "raging barbarian" type, but rather, the cold and calculating kind, and they use this to help control their actions and interactions with others.

They are known to be able to hold a grudge for a long time, and performs feats of strength otherwise unheard of, they know no fear, and seemingly have little problem dealing with threats others fear.

Barbarians of this path are capable of using their strength to their advantage, and ultimately, to their defence.

Steeled Rage

When you choose this path at 3rd level, your rage is focused so that it ends early only if you fall unconscious, 1 minute passes, or if you choose to end it.

Cold Steel

Starting at 6th level, when you are raging, your melee weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Aura of Strength

Beginning at 10th level, you exude an aura that makes others see how strong you are.

When attempting to make an Intimidation skill check, your strength modifier is added to your skill check.
In addition you gain proficiency in Intimidation skill checks, if you didn't already have it.

You also know how to inspire your allies, once per short or long rest, you can use a bonus action to grant all allies within 30ft advantage on their next attack or skill check, and all hostiles disadvantage on their next attack or skill checks.
This does not work on hostile creatures that are immune to being frightened, or any creature that cannot hear you.

Iron Mind

Starting at 14th level, while raging, you gain resistance to psychic damage.

In addition, you can’t be charmed, frightened, or stunned while raging, you also gain advantage against any effect that would leave you poisoned, paralyzed or petrified.

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