Monk
Base Class: Monk

Version 2.0

A long and old tradition,  Female demons and yokai of hidden villages and society's would use this technique to match and surpass their male counterpoints. By combining their beauty, elegance, power and agility, they can use their dances to empower themselves and distract/manipulate the enemy. Furthermore, the demon stance they take boosts their base self's to become stronger, faster and magic. During this demon stance, you may gain new physical traits such as increase muscles, your skin, hair or eye color may change, glowing symbols/tattoos may appear and many parts of your body may look more appealing. Regardless, the transformation is different for everyone. One of the strongest Demon Dancers was an half-Oni woman who seduced and married the strongest Oni in the world, unfortunately dying giving birth to their daughter.

The dances taught and learned are only their base forms, every demon dancer may put their own twists and spices to these moves. may it be love, passion, determination, hope ect, the traits of the dancer heavily influence the moves they dance.

 

Demon Stance

As a bonus action, you may enter your demon stance, causing paranormalities in your appearance such as your hair changing color. This stance lasts for one minute or if you fall unconscious. On every turn, you may start or switch a demon dance and you gain the following benefits:

- You have advantage on acrobatics, Athletics, performance, persuasion and Intimidation checks 

- You get an additional bonus to damage equal to your Charisma modifier

- Your attacks are considered Magical

- Your impressive Body and moves distracts enemies, allies with 5ft of you get additional boost to AC equal to your Performance modifier halved. 

You can use this feature a number of times equal to your Proficiency modifier.

 

Demon Dance: Act 1

During your demon stance, at the start or end of your turn (you can choose which) you may perform and activate a demon dance. These are elegant, graceful and seductive dances that heighten the dancers ability to dodge attacks, manipulate the enemy in various ways and boost potential to damage and retaliate to enemy attacks . You must roll and succeed a 12 DC acrobatics or performance (which one is higher) to start a dance or change your demon stance, a failure means you do not activate a demon stance and lose your current demon stance. A dance stays active for the current turn but you cannot do multiple dances at a time, You can also end a dance as a bonus action and if you fail a check to start/switch a demon dance you may use one Ki point to automatically pass. If you do fail the check and don't use ki to succeed, you don't gain the benefits of a dance until you try again on your next turn.

Graceful Belly Roll: rolling and curling your stomach, you move your body in a way to deflect weapons and dodge attacks. Every time you get attacked by an melee, ranged or spell attack that only affects you, you can roll an acrobatics check, If you roll higher then the attack then you dodge the attack completely. 

Elegant Shimmy: moving your hips up and down, you become agile and can dodge dangerous effects. Every time you are subjected to a dexterity saving throw, you can add half your acrobatics modifier to the roll. 

Seductive Shake: you move your chest side to side. On every turn Choose one humanoid or sentient  creatures within 20ft, they must make a Wisdom saving throw equal to 8 + PB + Performance On a failed save, the creature has disadvantage on Perception checks made to notice creatures other than you and is charmed by you. This lasts for one minute and cannot be used on them again until 24 hours has passed. They resist the affect if they succeed the check but can be made to make the check again. The amount of creatures you can affect with this increases by 1 for every odd level in monk, eg 5 = 2, 7 = 3 etc.. If they take damage they can attempt the check again to break free. You may also use this dance out of combat as an action and other dances similar to this also gain this feature.

Furthermore, you gain proficiency in performance and at 6th level you get expertise.  

Demon Dance: Act 2

You've grown a lot and after a decent amount of practice and dancing in front of others,  You've learned to always keep your mind and body focused on your art and quest. During your demon stance , you have advantage on any saving throws that tries to Charm, Frighten, Grapple, Prone, Restrained or stun you. 

You also gain new dances.

Patience footwork:  Your feet constantly move, prepared to counterattack those who miss. When an enemy attacks you with a melee attack and they are in range you can make a free attack against them.

Alluring Lift'n'Drop: You shake and move you chest and torso up and down to distract and stun the enemy. On every turn Choose one humanoid or sentient  creatures within 20ft, they must make a Wisdom saving throw equal to 8 + PB + Performance On a failed save, the creature has disadvantage on Perception checks made to notice creatures other than you and is stunned until the end of its next turn and cannot be used on them again until 1 hour has passed. They resist the affect if they succeed the check but can be made to make the check again. The amount of creatures you can affect with this increases by 1 for every odd level in monk, eg 5 = 2, 7 = 3 ect. 

 

Improved Dance Technique

After lots of practice and use of the various dances, you now gain new and ways to use your dances . By using 3 Ki points  after starting a dance, you may use two dances at once, switching between your dance moves with grace and finesse. On every turn you keep the benefit of having two dances however the DC to stay focused increases to 15 or you may use two Ki points to stay focused/switch if you fail. 

Furthermore you gain access to a new dance.

Fiery Twirl: The motions from the twirl create flames from your fingers and toes. During this dance, your attacks deal  additional fire damage equal to your martial dice, this fire damage ignores resistances to fire. 

Restless Hand Accent: You move your hands in rhythmic patterns to help block and endure upcoming attacks. You gain resistance to Bludgeoning, piercing and slashing damage.

 

 

Demon Dance: Finale

With complete mastery over the art of combat and dance, you now learn 2 new ritual dances that all have different affects. They each can only be used once or used again for 5 Ki points. 

The Burning Flower:  An old ritual dance, fuelled by the dancers passion, uses many dance techniques at the same time at the cost of burning from the intensity of the dance. During your demon stance, as an action you may activate The burning flower dance. For its duration, you may use 5 dances at once, but you take two dice of your martial dice fire damage at the start of every turn. This dance ends after a minute, you fall unconscious, or deactivate it as a bonus action.  

The irresistible Ceremony: An old Ritual dance, used by women who desired to control and own the heart of a man with a single dance. During your demon stance, as an action you may activate the Irresistible Ceremony. Choose one humanoid within 30ft of you, they must make a wisdom saving throw equal to 8 + Your Acrobatics + Performance. A humanoid/ sentient creature who fails this save becomes Devoted, A stronger version of charmed which also grants the following affects:

- when this creature makes a save against one of your other dances, it has disadvantage 

- Will last for a minute and will continue regardless if other allies attack them, does not work if dancer attacks the Devoted. 

- They will do anything to protect you for the duration.

Once this has been used, it cannot be used on them again for 7 days, and if they succeed the save it cant be used on them for 1 day. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2021 1:19:18 PM
7
1
1.0
Coming Soon
8/15/2021 1:24:25 PM
3
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes