Rogue
Base Class: Rogue

    Controllers are a archetype that focus on forcing their targets where they’re needed and possess a variety of abilities that restrict and slow their opponents, leaving them exposed and vulnerable. . Efficient at cornering prey, controllers are rare to come across, but efficient in their work. While not always getting the killing blow, they can always get their target into a vulnerable position, where an ally can easily finish the job. .

Forcing strike.

When you successfully land a sneak attack, you may choose to forfeit 1d6 of the damage, and instead knock your target 10 feet in a direction of your choosing. If the target hits a wall, they take 1d6 bludgeoning damage, and are stopped. If the target hits an ally, they can spend their reaction to make an opportunity attack. Choosing this over a normal sneak attack also converts all outgoing damage into force damage. Creatures can attempt to resist this with a strength save with a DC(8+proficiency bonus+ intelligence modifier) Creatures of a larger size then you gain advantage on this save. Creatures smaller then you gain disadvantage on this save

Circle of stones

Once per short rest, as an action, you can raise a 30ft in diameter circle of stones centered on a target of your choosing. If this target attempts to leave the area, they must make a DC(8+ proficiency bonus + intelligence modifier) strength save, or be pushed backwards 10 ft and taking 2d4 force damage. On a successful save, the target takes half damage and escapes the circle.  As part of the action, you may select up to 6 creatures. These targets gain immunity to the fields effects, as the stones will part to let them pass.

Binding stones

In turns after you have used circle of stones, you may, As a bonus action, tighten or widen the circle by 10 ft in either direction. This effect will fade at the start of your next turn. You may expend all charges at once to completely tighten the circle around your target, restraining them until the start of your next turn.  You may use this feature 3 times per long rest.

Force wave

As a reaction to falling 10 or more feet, you may strike the ground beneath you, creating a shockwave effect in a 10 ft radius around the point of impact. All Creatures caught in this area of effect must make a DEX saving throw Dc(8+ proficiency+ intelligence modifier) on a failed save, creatures in the radius take 4d6 force damage and are knocked prone. On a successful save, targets take half damage and aren’t knocked prone.

Master of control

You gain a certain level of control over your abilities. You can target specific allies for your shockwave and grant immunity to the effects. Creatures hit by your sneak attack are knocked prone, and your circle of stones can now fire the stones at the target. As a bonus action, while circle of stones is activated, you can make two magic stone attacks on one target or one stone at two targets.