Barbarian
Base Class: Barbarian

The source of a cyborg's rage is artificial, manufactured and enhanced by arcane or advanced technology. Barbarians in this path are tailor made to be the ideal super soldier for the battlefield, usually at the sacrifice of their own humanity. However, it is this singlemindedness which makes the Path of the Cyborg a frightening sight to behold in combat. 

Steel fury

While raging, you can add your Constitution modifier to your Strength checks and damage rolls. 

Barreling Metal

If you move at least 15 feet straight toward a creature and hit it with a melee weapon attack, it must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or fall prone. If the target is prone, you can make one melee weapon attack against it as a bonus action.

 

Singular Directive

Your rage is cold and unfeeling. You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Adaptive Armour

Your natural armour can be configured to better suit the environment you are in. At the end of every short or long rest, you can choose to change any of the resistances you gain while raging to another damage type. The resistances return to their default at the end of a long rest.

Backup Systems

The technology integrated inside you allows you to keep fighting past your limit. While raging, when you are brought down to 0 hit points and not killed outright, you can your reaction to restore your hit points to half of your current maximum. When you do so, you stop raging and can no longer rage until you have finished a short or long rest.

Once you use this feature, you can’t use it again until the end of a long rest.

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