Base Class: Bard
Bards of the College of Battle are trained in the art of war. Whether fighting in a skirmish, or inspiring on the front lines, these bards use their gifts to turn the tide of battle. The college's members create musical pieces with inherent power, designed to inspire allies and demoralise foes in the midst of combat.
Bonus Proficiencies
When you join the College of Battle at 3rd level, you gain proficiency with medium armour.
Aggressive Instrumentation
When you give inspiration to an ally, magical energy erupts around you in a 15ft radius, as you rock out on your instrument. Each creature of your choice in that area must make a Wisdom save or take psychic damage equal to 2 rolls of your bardic inspiration dice, and be frightened until the start of your next turn. On a successful save, a creature takes half damage and is not frightened. A creature must be able to hear you to be affected by this ability. Starting at level 10, the damage increases to 3 rolls of your bardic inspiration dice.
In addition, creatures can roll and add your inspiration die to their damage rolls.
Battle Rhythm
As an action, you can start a performance that lasts until the start of your next turn, creating an aura in a 20ft radius from you. During that time, any friendly creature that enters the aura for the first time, or starts its turn there, gains temporary hitpoints equal to 1 roll of your bardic inspiration dice plus your Charisma modifier, and has advantage on the next attack roll it makes before the end of their turn. Any enemy creatures that enters the aura for the first time, or starts its turn there, must make a wisdom save or take psychic damage equal to 1 roll of your bardic inspiration dice plus your Charisma modifier. On a successful save, a creature takes half damage. A creature must be able to hear you to be affected by the performance. The performance ends early if you are incapacitated or silenced.
Once you have used this ability, you can not use it again until you have finished a short rest.
Combat Composition
Starting at 14th level, your allies' strength is a muse for your wicked riffs. When an ally within 60ft reduces a creature to 0 hitpoints, you can use a reaction to grant another ally within range an inspiration dice without expending a dice from your Inspiration Dice pool.. This reaction triggers your Power of Rock feature as normal.
You can use this reaction a number of times equal to your Charisma modifier, which replenishes when you complete a long rest.
Previous Versions
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