Monk
Base Class: Monk

Those who have taken to this Monastic Tradition  have seen the limits of  “The Fundamental Building Blocks of your Inner-Verse” called Ki against some of the most ancient and soul-shattering concepts of the universe. 

Unable of acquiring power to incinerate these horrors. This Monastic Tradition has decided to acquire this pact with the Unknown God who made this Treacherous Method called “The Monastic Founder,” pushing their understanding of the Inner-Verse with The Eldridge knowledge of the Unknown to better themselves in combat.

While they may have traded a part of themselves, members of this Monastic Tradition believe the power gained far outweighs the price, for even The Outer Gods now feel adequate amount of fear when they know they’ve drawn the attention of the “Way of The Monastic Founder.”

Pact Magic

 
When you reach 3rd level, you draw on the foreign energy inherent to the Founder, augmenting your spellcasting ability. 
 
Cantrips 
At 3rd level, you learn 3 cantrips from the Artificer spell list. You learn additional Artificer cantrips of your choice every second level or so.

Additionally, when you gain a level in this Monastic Tradition you can choose one of the Artificer cantrips you know and replace it with another Artificer cantrip. 
 
Spellcasting Ability 
Wisdom is your spellcasting ability for your subclass spells, since you learn your spells through A psychic link that forcefully engraves the knowledge of spell craft into your very soul. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Artificer spell you cast and when making an attack roll with one. 

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier. 
 
 Spell attack modifier = your proficiency bonus + your Wisdom modifier  

Rite of the Founder


When you choose this Monastic Tradition at 3rd level, you undergo a secretive, eldritch ritual, linking your spirit to the energies of the Unknown and your Monastic  Founder. Following the completion of this ritual, your weapon becomes a core to your pact with your Monastic founder. While you have a monk weapon, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your Artificer spells. 
 
Your Monastic Founder also blesses you with additional techniques you can use whenever you use your Ki features.
 
The Founder's Wit:  You can use a bonus action and expend 1 Ki point to take the Help or the Ready action. 
 
Ki-enhanced Spell: When you cast a cantrip for this Monastic Tradition, you can expend 1 Ki point, to add two martial art die to your damage. Each additional ki point you spend after adds an extra martial art die up to your proficiency bonus (rounded down).
 
 
Fist of Enlightenment: When you deal damage from your unarmed attacks to a creature. You can spend a Ki Points to ingulf that creature in a faint light until the end of your next turn. For the duration,the creature can’t benefit from halfcover, three-quarters cover, or being invisible. 

Palm of Arcane

Through many battles and hardships your ki and magic are equally an extension of your combat style you have developed. Starting at 6th level, Whenever you use your bonus action to employ your Flurry of Blows feature, you can replace one of your Flurry of Blows to instead cast a cantrip from your Monastic Tradition, without expending it’s ki point and the spell’s material components.
 

Rite of Abracadabra

At 6th level you undergo an unexpected and subtle rite, allowing you to tap into even more power of your Monastic Founder.  Completing this rite  imbues you with an ancient abracadabra  of forbidden knowledge and an abiding magical ability. Gain one abracadabra of your choice from the list below.


Whenever you gain a level in this Monastic Tradition you can choose one of the abracadabra you know and replace it with another abracadabra that you could learn at that level:
 
Soul of Generosity  
 
You can cast Revivify without expending a spell slot or material components. You can do so again equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Alternatively, you can spend 2 ki points to use this feature again when you have no uses available.
 
 
Monastic Foresight 
 
You can cast Clairvoyance without expending a spell slot or material components. You can do so again equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Alternatively, you can spend 2 ki points to use this feature again when you have no uses available.
 
A Jesting Time
You can cast Glyph of Warding without expending a spell slot or material components. You can do so again equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Alternatively, you can spend 2 ki points to use this feature again when you have no uses available.
 

Brutal Arcana

Starting at 11th level, you understand how to exploit a foe’s weak spots, even if they appear to have none with your spells. The damage dealt by your cantrips ignores resistances and immunities.
 

Dispelling Palm

When you reach 17th level your mastery of ki and magic opens the possibility of cancelling other creatures magic. When you hit a creature who has the ability to use the cast a spell action with an unarmed attack, you can spend 8 ki point to force the creature to make a intelligent saving throw with its spellcasting ability. The DC equals your spell save DC. On a failed save, for a 1 minute, any spells, object, or magical effect, that the creature uses will immediately end.

 

Comments

Posts Quoted:
Reply
Clear All Quotes