Fighter
Base Class: Fighter

Two-dimensional people that will introduce the party to each other, new situations, new people, and/or new tasks. Also, they will often help as a party first starts out and/or will be on-call through the whole campaign (like "phone a friend").

Intuition

Can be called upon by party members to "use their intuition".

Teleport

Can be called upon by party members or by the DM by asking to "take us there".

Does not time skip, but people can witness it [risk].

Combat

Can fight for 1d6 rounds per initiative sequence.

God-like Greatness

Can be celled to "buff us" by the party.

Will double the attack damage for all/selected party members.

Detach

Disconnects from the party - cannot be called upon or used.

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