Bard
Base Class: Bard

Those who study under the college of sea shanties develop their talents in aiding their crew and captain in far more ways than usual, granting aid to their comrades in combat while providing an even greater boon to those they deem worthy of calling their captain.

Bizarrely the college itself is the greatest ship to sail the seas; the Kraken's Bane captained by the legendary Meowiarty and its crew are the students that wish to learn from the renowned pirate bard, a deal which benefits both parties, the crew develops their skills to go on into their own lines of work, while Meowiarty gains the boon of each crew members abilities propelling him to be the most respected pirate upon the seas. 

All Hands on Deck

Beginning at level 3 as an action, you can expend one bardic inspiration to use the Help action on all allies within 30 feet. Additionally, when you use the Help action in this way to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.

Slippery Jig

Also at 3rd level, your can dance while in battle slipping out of your enemies reach, you can use the Dodge action as a bonus action.

Smile for the Captain

At level 6 each dawn you can choose a creature within 60ft of you as your designated captain for 24 hours, when you use the Help action on that creature they are granted one bardic inspiration die.

Crew's Cut

Starting at level 14 your Help action inspires not only your captain, when you use the Help action on someone other than your captain the creature is granted a d6 bardic inspiration.

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