Base Class: Monk
Most actively try to avoid it. Some do their best to ignore it. Others still train their entire lives to simply endure it. Yet a select few choose to embrace it. This is not out of perversion or some twisted, sadistic personality. They do not enjoy it. They simply understand it is inevitable. It is unavoidable. And it is, perhaps, usable. Some sages even say it is one of the components of ki. Monks of the Way of Pain look upon pain as an inexhaustible resource, regardless of its origin, and seek to harness it to fuel their martial feats.
Gratitude
Starting when you choose this tradition at 3rd level, you learn to thank your opponents in accordance with the tenets of the Way of Pain. When a creature makes you lose a number of hit points (not temporary hit points) equal to or greater than your monk level with a weapon attack, you can immediately expend your reaction to make a melee weapon attack against that creature (if that creature is not in melee range, you may make this attack against any creature within melee range). When you reach 6th level, you can also use this feature when you lose hit points from a spell, whether that spell was directly targeting you or it was an area of effect. When you make an attack this way, you deal damage of the same type as the triggering attack. At 11th level, as part of the same reaction, you can now also move up to half your speed, before or after the attack. This movement does not provoke opportunity attacks.
(If your DM is utilizing the Scars and Wounds rules, beginning at 3rd level, you may expend 1 ki point to ignore all the effects of all scars and wounds you might have. This is a free action and lasts until the end of your next turn.)
Sublimation
At 6th level, you gain the ability to use the energy gained from pain to restore your body. As a reaction after taking damage from any source, you gain a number of ki points equal to one quarter of the total damage taken, rounded down (minimum of 1). If you had any temporary hit points, they are not factored into this equation.
Abnegation
Beginning at 11th level, you gain the ability to hyper-focus your senses with pain, sharpening your reflexes and stirring your fighting spirit. When you have no more than half of your maximum hit points remaining (not including temporary hit points), you gain advantage on weapon attacks made against creatures in melee range and you gain a +2 bonus to all saving throws.
The Last Dance
When you reach the 17th level, you are now able to use pain to keep yourself from the brink of death. Being at death's door now introduces you to a whirlwind of death itself. When you are reduced to 0 hit points, but not killed outright, you may immediately spend 3 ki points to instead retain 1 hit point. If you do, until the end of your next turn, anytime you successfully hit with a weapon attack, it is considered a critical hit. You may not use this feature again until you finish a long rest.
Gratitude
3rd-level Way of Pain feature
Starting when you choose this tradition at 3rd level, you learn to thank your opponents in accordance with the tenets of the Way of Pain. When a creature makes you lose a number of hit points (not temporary hit points) equal to or greater than your monk level with a weapon attack, you can immediately expend your reaction to make a melee weapon attack against that creature (if that creature is not in melee range, you may make this attack against any creature within melee range). When you reach 6th level, you can also use this feature when you lose hit points from a spell, whether that spell was directly targeting you or it was an area of effect. When you make an attack this way, you deal damage of the same type as the triggering attack. At 11th level, as part of the same reaction, you can now also move up to half your speed, before or after the attack. This movement does not provoke opportunity attacks.
(If your DM is utilizing the Scars and Wounds rules, beginning at 3rd level, you may expend 1 ki point to ignore all the effects of all scars and wounds you might have. This is a free action and lasts until the end of your next turn.)
Sublimation
6th-level Way of Pain feature
At 6th level, you gain the ability to use the energy gained from pain to restore your body. As a reaction after taking damage from any source, you gain a number of ki points equal to one quarter of the total damage taken, rounded down (minimum of 1). If you had any temporary hit points, they are not factored into this equation.
Abnegation
11th-level Way of Pain feature
Beginning at 11th level, you gain the ability to hyper-focus your senses with pain, sharpening your reflexes and stirring your fighting spirit. When you have no more than half of your maximum hit points remaining (not including temporary hit points), you gain advantage on weapon attacks made against creatures in melee range and you gain a +2 bonus to all saving throws.
The Last Dance
17th-level Way of Pain feature
When you reach the 17th level, you are now able to use pain to keep yourself from the brink of death. Being at death's door now introduces you to a whirlwind of death itself. When you are reduced to 0 hit points, but not killed outright, you may immediately spend 3 ki points to instead retain 1 hit point. If you do, until the end of your next turn, anytime you successfully hit with a weapon attack, it is considered a critical hit. You may not use this feature again until you finish a long rest.
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