Base Class: Warlock
"You can be a king or a street sweeper, but everyone dances with the Grim Reaper." -Robert Alton Harris
Contrary to popular belief the grim reaper does not work alone. There is simply too much death in the world for even a being of great power, it must delegate to it's children. The Reaper will at times make pacts with mortals, and grant them the power to carry souls across the river. In this pact the Reaper extends the lifespan of the mortal in exchange for the souls they reap. It matters not what soul, be it gods or plants, all that matters is that souls are given to the reaper. At other times the reaper will fracture part of it's being, bringing a new life to the world and providing it form. Either way those who are directly associated with The Grim Reaper are given the title of Reaper themselves.
Expanded Spell List
The Grim Reaper pact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Reaper Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Protection of Death
At 1st level, you acquire the knowledge necessary to carry out your reaping. You gain proficiency with medium armor, shields, and martial weapons.
Scythe of The Reaper
At 1st level, you gain the ability to channel the power of The Reaper's scythe into any weapon you use that lacks the ranged property, you do so by bonding with the weapon over the course of an hour, once completed you may activate the abilities below:
When you attack with bonded weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Once you channel this power, your weapon glows a vibrant purple and becomes your scythe, in this state your weapon will deal an additional d6 of psychic damage, the die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Once the weapon leaves your person, the power of The Reaper leaves the weapon and is in the state that it was before. You may also stop channeling this power as a Free Action. You may activate or reactive this feature as a bonus action.
In addition as a bonus action, you may bolster the power in your weapon and for the next weapon attack roll add an additional 2d6 psychic damage. You may use this feature a number times per day up to half your warlock level rounded down (minimum of once per day) . You gain your uses of this ability at the end of a short rest.
Reap the Souls
At 6th level, you benefit from the reaping of souls, siphoning their last semblance of life energy to bolster your own. When you reduce a hostile creature to 0 hit points with your "Scythe", you may regain hit points equal to your Charisma modifier + your warlock level (minimum of 1). You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a short rest.
Infused with Death
At 10th level, you can feel the power of The Reaper run in your veins, giving your body resistance to Necrotic and Poison damage.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
One with The Reaper
Starting at 14th level, you can mark a creature for death when you hit it with an attack. For the next 24 hrs, until the creature dies, or until you use this feature again, any spell or attack you make against them ignores damage resistances and deals additional damage equal to your proficiency bonus. Additionally, you can use an action to to sense the direction of the target (but not distance) so long as they are on the same plane or the ethereal plane. You can use this feature a number of times equal to your proficiency bonus.
Previous Versions
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8/17/2021 8:53:33 PM
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8/18/2021 8:57:00 PM
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8/18/2021 9:24:09 PM
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