Warlock
Base Class: Warlock

You may not know why, but you are bound with a being that is intent on keeping you alive. Your curse may manifest in any number of ways. It could be a dark energy that wreathes itself around you, or it could be a phantasmal warrior who fights by your side. Whatever it is, it has dedicated itself to your protection.

Expanded spell list

The curse lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st- mage armor, bane

2nd- enhance ability, find traps

3rd- spirit guardians, glyph of warding

4th- guardian of faith, stoneskin

5th- antilife shell, destructive wave

Eyes of the curse

Starting at first level, your curse can sense the true intent of others. When you make an insight check, you may use your charisma modifier instead of your wisdom modifier. In addition, deception checks made against you are made with disadvantage.

Curse’s protection

Also starting at first level, your curse uses its power in your defense. When a creature makes an attack against you, you may use your reaction to make a ranged attack against the attacker using your charisma modifier, dealing 1d6 plus your charisma modifier in necrotic damage. This damage die increases to 1d8 at 10th level and 1d10 at 14th level.

Watchful curse

Starting at 6th level, your curse begins keeping watch when you aren’t. You have advantage on initiative rolls and are immune to the surprised condition.

Protection from death

Starting at 10th level, your curse will put itself between you and death. Once per long rest, when hit with an attack that would bring you to 0 hit points, you may instead drop to 1 hit point. Additionally, you have advantage on death saving throws.

Curse outburst

Starting at 14th level, your curse has become fiercely protective of you. As a bonus action, you may choose to physically manifest your curse. Doing so provides the following benefits:

You are surrounded by an aura of magical darkness out to a range of 10 feet

You add your charisma modifier to your AC (minimum of 1)

You may use your curse’s protection reaction against multiple attackers in one turn

You have resistance to all damage excluding force damage

This effect lasts for one minute or until it is dispelled as a bonus action. Once you have used this ability, you may only use it again after you have finished a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2021 3:21:22 PM
8
0
5e
Coming Soon
8/20/2021 3:22:35 PM
5
0
5e
Coming Soon
8/20/2021 3:25:50 PM
6
0
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Coming Soon

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