Warlock
Base Class: Warlock

This is not a thing you would wish to mess with. If you are unlucky enough to have an object of interest to it. It will find you. You won't hear them but they will hear you. Covered in a robe that looks like shadows and distorts where they are. You won't see their features but they will offer you something in exchange for your object. Do not accept for you will be bound to curses like them. 

 

  • Cane Froim

 

 

The Cursed Ones Hands

At 1st level when you hold a curse item a small portal will open and a hand will come out beckoning for the item you may give it to the hand or take 1d6 damage but leave the item but without the curse.

The Eyes of the Cursed

At 1st level your patron gives you the ability to tell when an item has a curse or enchantment on it.

Cloak of Curses

At 6th level you gain resistance to the effects of curses inflicted to you. (You get advantage) You gain the ability to dodge as a free action.

Teachings of the Cursed

At 10th level you learn how to make curses. Roll a d30 to see what curse you make. If the target is an item it is permanent unless broken with wish or remove curse unless stated otherwise. If the target is a player the curse lasts until broken with a wish or remove curse or the set time limit.  You can make two curses every long rest at level 10 and a third curse at level 14. Curses you have made to be broken have a DC of 2 + warlock level unless you are trying to remove them then it is just a DC warlock level.

1

Target cant turn right (2 hours)

21

Target is unable to sleep if others are sleeping in a 60ft radius.(1d4 days)

   

2

Target sinks 1 inch into any surface they are on (3 days)

22

Target can't see anyone within 10 feet of them. (3 hours)

   

3

All food becomes tasteless (2 weeks)

23

Must make one significant lie per day (1 day)

   

4

Target has an  Imp attached to them that does nothing (month)

24

Target’s weapon (If item it changes its materials) changes into next material touched 

   

5

The next item target touches is bound to them 

25

All plants touched turn to ash (1 week)

   

6

When target kills someone stealthily, the slan thing lets out a scream that can be heard from 500ft away (week)

26

The next person target touches switches all items

   

7

Target smells of the undead (month)

27

Target must kill one humanoid every week or die themselfs

   

8

Target must agree to anything (2 days)

28

Targets left and right hands and feet switch

   

9

Dungeon master picks their own

29

This curse hardens all food this character tries to eat like stone, unless they have the correct eating utensil to eat it.

   

10

Target gets blindness but can taste things instead (2 days)

30

Nothing

   

11

As the curse is activated, the target's hands detach from their wrists and scuttle away, and new hands grow in their place. For the rest of the day, every time they cast a spell, the same thing happens. The hands remain animate until destroyed, and will do their best to make terrible mischief. (1 day)

 31 Targets blood turns into a poison so strong that if they are touched that person gets dealt 1d4 poison damage.     

12

One Thousand voices narrate what target does (1d4 hour)

 32 Target ages 1 year     

13

Until the curse is lifted the character constantly sniffs and has a runny nose. Disadvantage on stealth, persuasion and deception checks. (1d4 days)

 33 Target gets 1d2 drain to random ability (week)     

14

"Curse of Popularity" - In populated area with non-hostile NPCs, everyone knows who you are and will not leave you alone. Roll a charisma check/save (DC varies). If failed, you are viewed in an unfavorable light. If passed, you are viewed in a favorable one. (week)

34   Target is followed and watched by a high ranking fiend that only the target and other fiends can see. Get +2 intimidation to fiends.     

15

Every time target deals damage that amount is dealt to random party member (2 hours)

35  Target must reroll and take the worse of the two. (1 hour)     

16

The target gets a new fear based on vote of the players until dispelled

 36 No one can remember the cursed one after they leave their view.     

17

The target must only speak in rhyme in and out of game

37   When party is with the cursed they get advantage on charisma rolls (1 day)    

18

Target equipment (or self if item) glow for 24 hours

38   Target skin becomes metal and AC gets +5 but movement speed gets -10 (1 hour)    

19

Any divination spells where the caster or target is within a certain range of a character are retargeted to that character (1 day)

 39  Target releases a fog cloud until curse is broken (1 day)    

20

The cursed begins to weep tears of blood uncontrollably, reducing their hit point maximum by 1 for every hour the curse remains active. The cursed dies if this effect reduces its hit point maximum to 0.

 40  A random piece of gold in players inventory can be spent and when you try you are dealt 1d4 bleeding.    

The Accursed Touch

At 14th level you gain the ability to inflict any curse you have given to the to The Curse Bound or any curse you have learned in the teachings. At 20th level you gain the ability to cast two curses. After you cast one of the curses you can't do so again until after a long rest.

Previous Versions

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