Rogue
Base Class: Rogue

Bladedancers are rogues that have studied the wizardly tradition of bladesinging and the power of storms and melded the two together into a new form of magic. The bladedance is not just a fusion between rogue and blade, in a true bladedance rogue and blade together become a single storm, ferociously carving through enemies.

Arc Blade

3rd-level Bladedancer feature

You can charge your blade to consume your foes with lightning. When you deal sneak attack damage with a melee weapon, you can change the type of your sneak attack damage to lightning.

Bladedance

3rd-level Bladedancer feature

While you are holding a finesse weapon which you are proficient with, you can use a bonus action to start your Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you end your turn not holding a finesse weapon. You can also dismiss the Bladedance at any time (no action required).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

When you gain this feature at 3rd level, choose one of the three following bladedances. You can change your chosen bladedance at the conclusion of a long rest.

Bladedance of the Showstopper. When you hit a creature with a finesse weapon while your bladedance is active and you did not have disadvantage on the attack, you can apply your Sneak Attack damage against the target even if you normally could not.

Bladedance of the Razor’s Edge. While your bladedance is active, you can use an action to shoot lightning from your weapon in a line that is 30 feet wide and 5 feet long. Each creature in that line must make a Dexterity saving throw (DC = 8 plus your Proficiency Bonus plus your Dexterity modifier). A creature takes lightning damage equal to your sneak attack damage on a failed save or half as much on a successful one.

Bladedance of the Vanisher. When you hit a creature with a finesse weapon while your bladedance is active, you can turn invisible. You remain invisible until you attack or until your bladedance ends.

Arc Grenade

9th-level Bladedancer feature

Starting at 9th level, while your bladedance is active, you can summon the storm’s power into the palm of your hand in the form of a grenade. You can launch a grenade at a creature up to 60 feet from you as a bonus action. The creature must make a Dexterity saving throw (DC = 8 plus your Proficiency Bonus plus your Dexterity modifier). Roll half the number of Sneak Attack dice for your level (round up), and a creature that fails the save takes lightning damage equal to the roll’s total, while a creature that passes the save takes half as much damage.

 When you gain this feature, choose one of the following three grenades: Flux, Skip, or Arcbolt.

Arcbolt Grenade

If a creature fails its saving throw against your grenade, you can cause lightning to arc from that creature to another creature of your choice within 30 feet of it which must also make the save as if it were in the grenade’s radius.

Flux Grenade

If a creature fails its saving throw against the grenade, the grenade sticks to the creature and is not destroyed in the initial explosion. It explodes a second time at the start of your next turn which forces the creature to repeat the saving throw and destroys the grenade.

Skip Grenade

When this grenade explodes, all creatures within 5 feet of the target must make a Dexterity saving throw as if you had targeted them with the grenade.

Arcing Step

13th-level Bladedancer feature

Starting at 13th level, you can choose an upgrade your movement ability: Triple Jump or Blinking Step.

 

Blinking Step

Once per turn you can expend up to 30 feet of movement to teleport that distance instead. You cannot use this ability if an effect has reduced your move speed to 0 such as being grappled or restrained.

Triple Jump

When you jump, you can jump again while in midair up to two times, with each additional jump covering the same distance as the initial jump.

Blink Strike

17th-level Bladedancer feature

When you make an attack with a finesse weapon, you can target a creature up to 10 feet away from you. Immediately before making the attack, you magically teleport to a space within 5 feet of the creature. When you gain this feature choose one of the following benefits that applies when you hit with an attack after teleporting in this way: Backstab, Escape Artist, or Fast Twitch. You can change the chosen benefit at the conclusion of a long rest.

Backstab

If you have advantage on the attack with Blink Strike and hit, you can reroll any sneak attack die that results in a 1 and must use the new result.

Escape Artist

When you hit a creature with your blink strike, you turn invisible until the start of your next turn.

Fast Twitch

When you hit a creature with blink strike, you can use a bonus action to teleport up to 10 feet and make an attack with the same weapon against the same creature or a different one.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2021 12:48:48 PM
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