Barbarian
Base Class: Barbarian

Barbarians of this path have discovered evidence of their ancestors and avenged them in honor through furious slashes, strength and vengeance.

Blood Rage

When you choose this path at third level, you may go into a blood rage. When entering a blood rage the power of your ancestors give you resistance to piercing, slashing, bludgeoning, and radiant damage at the cost of you taking 12 extra necrotic damage by round. If you go unconscious, you drop to one hit point instead and you lose all resistances. Additionally, you may take 1d4 + your constitution modifier turns of 23 (+6) as your strength.

Disarmed Fury

At sixth level, the power of your ancestors grant you more strength than you knew possible. Your unarmed strike die becomes 1d6 + your strength or dexterity. Your attacks also become magical for the purpose of overcoming non magical resistance.

Ancestral Movement

When you enter a blood rage, you gain the ability to use your reaction as an opportunity attack when an opponent attack another creature.

Superior Rage

When you hit this feature at 14th level, your ancestors have shown you no limit of power. When entering a blood rage, you now gain resistance to necrotic, lightning, fire, and water damage. Additionally, you now take 6 points of your weapons type of damage, doubling your strength score.

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