Base Class: Monk
During a time of war in distant lands. A skilled warrior, he was rescued by a monastery of monks. They healed and cared for him during his recovery time.
The armies were advancing more and more and it was a matter of time before he also reached the monastery. Although the monks had a way of fighting, they could not win.
The warrior seeing the situation, decides to help the monks. Teaching them the discipline of warriors.
As time passed, the warriors were trained and learning effectively, the style of the warriors, combining the discipline of the monks, they acquired an effective form of combat, to be able to defend themselves and fight. Thus they managed to survive, but having to flee and live that way for a long time.
At the end of the wars, this form of combat and those who practiced it, came to be called "War Monks".
Flurry Blows Improved
Thanks to your knowledge of weapon use, you can now use your monk weapon as part of your flurry of blows.
Also, at 11th level, you can land 3 hits instead of 2.
New Arsenal
Elige dos armas sencillas o dos armas marciales, y obtienes proficiencia con ellas, además que se consideran como armas de monje. (Las armas deben cumplir los parámetros de las armas de monje)
Improved attack deflection
You learn to deflect the melee attacks that are made against you. As a reaction you can reduce the damage of a melee attack by 1d10 + dex + monk level. If the damage is reduced to 0, you can spend 1 ki point to make an unarmed or weapon hit.
Unarmor Defense Upgrade
Now, you can use your mod constution in your Unarmor Defense.
Magic weapons
The attacks you make with monk weapons count as magical in terms of overcoming resistances and immunities to damage and non-magical attacks.
Extra hit
At 11th level, you can use a third attack during your attack action
War-Ki
At this point in your training, your ki transforms into War-Ki. A more aggressive energy and used clearly for combat. Because this energy runs through all of your veins, you are affected by it. Every time you enter combat, your normal ki turns into War-ki, giving you the following benefits:
- Your Stun Blows become more powerful. Now these become Break Blows. You can spend 2 ki points, and reduce your enemies' armor by 1 d6, until the end of your next turn.
- Each time you hit a hit, you can regain 1 ki point.
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