Base Class: Fighter
Weaving the gravitational fields around them, gravity knights are tremendous fighters. Known for being able to switch in and out of aggressive and defensive styles of fighting, they represent a formidable foe. Their formation requires peering into the endless void to grasp its powers, altering their being.
Manifest Potential
You learn to manipulate the gravity field around you. Starting at 3rd level as a bonus action choose one of the actions described below. it effects you for 10 minutes.
- Decrease Gravity: Your jump distance and height has tripled, you ignore difficult terrain, have advantage on dexterity saving throw and your AC increases by 1 as you are more nimble.
- Increase Gravity: You have advantage on athletics checks for grappling and your attacks are heavier, when you deal damage to a creature with a melee weapon attack, you deal an additional 1d4 bludgeoning damage. In addition the area in a 5ft radius of you is considered difficult terrain.
you can use this ability twice per short rest. At level 10 you can use this ability 3 times per short rest.
Gravitational Attraction
At 7th level, you have a certain charismatic pull that leaves no one unbothered. You become proficient in intimidation and can add your proficiency modifier twice to any checks made using this skill.
In addition your gravity control increases, you cannot be knocked prone against your will.
Relentless Field
You've learned to exercise greater control on the gravity around you. At 10th level, each power of your Manifest Potential ability is increased.
- Decrease Gravity now increases your movement speed by 10 feet, increases your AC by 2, and your jump speed and height is now multiplied by 6 and you ignore all fall damage. In addition while using this power, when you are about to take damage from a weapon attack, you can diminish the impact the weapon has on you. As a reaction you can reduce the damage by an amount equal to 1d10+your proficiency modifier.
- Increase Gravity now renders the area within 15 feet of you difficult terrain, and any hostile creature that starts their turn in that area must succeed a Strength saving throw or take bludgeoning damage equal to your proficiency modifier, as the gravity crushes them. As a reaction to dealing damage with a melee weapon attack, you can increase the velocity and the damage dealt by an amount equal to 1d10 + your proficiency bonus.
In addition you can now switch between each form using a bonus action.
Gravity Pulse
At 15th level, as a part of using action surge, you can force all creatures of your choice in a 30 feet radius around you to make a strength saving throw or be pulled in a space adjacent to yours.
Anihialation
Beginning at 18th level, you can unleash the power held within you. Choose a point of impact on the ground that can be seen within 120 feet of you. You leap in the air 300 feet and crash down speeding past terminal velocity. All creatures other than you in a 30 feet radius entered on the point of impact must succeed a dexterity saving throw or take 8d10 bludgeoning damage, or half as much on a success, as you crash in a fashion akin to a meteor.
You can use this ability once per short rest.
Previous Versions
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8/8/2021 1:24:03 AM
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8/22/2021 3:57:49 AM
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19
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1.5
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Coming Soon
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