Wizard
Base Class: Wizard

 

The study of Feylore explores the relationship between the Material Plane and Feywild and seeks to understand the flows of time and emotion that make up the plane.  Those who follow this course of study seek to bend time to their will and whim, step in to the Fey's hidden pathways, and embody their majesty and presence.  The tools of a Feylore master allow them to walk between the worlds as freely as most walk on one.

Some Feylore wizards take positions as emissaries between the realms, others as guides for the Feywild's strange and wild lands.  Others still seek to use their knowledge to step beyond death and become eternal in the ever shifting flow of time that defines the Fey.

Feytouched Mind

Starting at 2nd level when you choose this study you learn the secrets of the Fey's fluid thoughts. When forced to make a saving throw against  charmed or frightened, such as a vampire's gaze or a dragon's presence, you can harden your will to gain advantage on the save. Additionally, your mind is immune to arcane influences that would normally put you to sleep.

 

You can speak, read, and write Sylvan.

Fey Magic

Your time in nature has given you insight into magic that is usually only familiar to druids. When you choose this tradition at 2nd level in addition to spells from the Wizard spell list, whenever you learn a new spell in this class, you can choose spells from the Druid spell list, which then count as wizard spells for you.

 

Additionally, you learn the Druidcraft cantrip if you don’t already know it. It counts as a Wizard cantrip for you, but doesn’t count against your number of cantrips known.

Fey Step

Beginning at 6th level you have begun to map the arcane pathways the Fey use that criss-cross the realms.  When you take damage you can use your reaction to slip into these pathways and teleport up to 60 feet away from the attacker.

Once you use this feature you cannot use it again until you finish a short or long rest.

Fey Influence

Beginning at 10th level your studies of the Fey uncover secrets to their longevity, durability and beguiling nature.  You can add your Charisma modifier to your AC (minimum 1).  Additionally, if you are not proficient in a charisma check made to charm, beguile or deceive, such as through deception or persuasion, you add your proficiency to the check. If you already have proficiency in these skills, your proficiency bonus is doubled to checks made using these skills 

Fey Resilience

By 14th level your study of the Fey have led to near mastery of their weaving of the threads of time, and given you the knowledge to pull on them yourself.  When you or an ally within 30 feet of you are under the effect of a spell or effect that requires a save at the end of a round to end you can use your reaction to end the effect on the target as though the duration had already passed.  Additionally, when an enemy is under the effects of one of your spells that requires a saving throw at the end of the round you can use your reaction to cause them to fail the save as though it had never happened.

You may use this ability a number of times equal to your Intelligence modifier and regain all expended uses on a long rest.

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