Cleric
Base Class: Cleric

Dragon Domain 

The dragon gods, like Bahamut, Tiamat, and various lesser deities are not common, but those that do know them, know that their power inspires fear and awe . Their followers, while not proliferate, can include lesser dragons or more humanoid servants such as dragonborn, kobolds, half dragons, or any other that race. Devotees of Bahamut, the Platinum Dragon, spread their god's ideals of justice, compassion, and goodness. Worshippers of Tiamat, the evil Dragon Queen, seed to enrich themselves and elevate dragons over all other creatures. Followers of these gods will attempt to further the ends of their chosen dragon god and spread their fame.

Domain Spells

You gain domain spells at the cleric levels listed in the Dragon Domain Spells table. See the Divine Domain class feature for how domain spells work.

Dragon Domain Spells

CLERIC LEVEL

SPELLS

1st

burning hands, charm person

3rd

suggestion, see invisibility

5th

fear, fly

7th

divination, polymorph

9th

cone of cold, legend lore

 *at your DM's discretion, you can feel free two swap out some of these spells for something you both find more thematic. some examples are:

  • 1st - burning hands for Chromatic Orb
  • 1st - charm person for cause Fear
  • 3rd - see invisibilty for dragon's breath
  • 9th - cone of cold for summon draconic spirit

Bonus Proficiencies

At 1st level, you gain proficiency in Perception.

Draconic Resistance

Also at 1st level, you can resist elemental damage. When you receive Acid, Cold, Fire, Lightning or Poison damage, you can use your reaction to gain resistance to the damage.

You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Elemental Blessing

Also at 1st level, you call on your draconic deity to bless one weapon. As a Bonus Action, you can bless one weapon within 30 feet of you by imbuing it with Acid, Cold, Fire, Lightning or Poison. For 1 minute every time the weapon deals damage, it will do an additional 1d4 damage of the selected type. This damage will increase as you gain Cleric levels. 1d6 at 5th, 1d8 at 9th, 1d10 at 13th, and 1d12 at 17th. 

You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Channel Divinity: Frightful Presence

Starting at 2nd level, you can use your Channel Divinity to create fear in creatures around you

Each creature of your choice that is within 30 feet of you and aware of you must succeed on a Wisdom saving throw (DC {{savedc:wis}}) or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.

Dragon Flight

At 6th level, as a Bonus Action, translucent wings sprout from your back and you gain a 30 foot fly speed for 1 minute.

You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a long rest.

Potent Spellcasting

At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Improved Dragon Flight

At 17th level, you have a flying speed of 30 ft.

Comments

Posts Quoted:
Reply
Clear All Quotes