Base Class: Barbarian
Tales whispered around campfires speak of fearsome warriors with the strength of dragons burning in their veins. There are few who walk the Path of the Dragonheart, for it is one of unparalleled presence on the battlefield. A unique bond forged with dragonkind fuels each dragonheart’s rage, endowing these warriors with increased stamina and fortitude, as well as the ability to channel destructive energy through their weapons. The most stalwart dragonhearts even learn to share aspects of their bond with others.
Dragon Bond
Choose the type of dragon that granted you the power of a dragonheart, from the options in the Bonded Dragon Type table. Whenever you take damage of the type associated
with your bonded dragon, that damage is reduced by your Constitution modifier (minimum of 1). Additionally, you gain the ability to speak, read, and write Draconic.
Furthermore, whenever you make a melee weapon attack while raging, you can channel your bond’s power through your weapon. All damage dealt by the attack becomes damage of the type associated with your Dragon Bond. If the attack hits, each enemy within 5 feet of the target, other than the target, takes 1d4 damage of that same type. When you reach 10th level in this class, the number of temporary hit points increases to twice your Constitution modifier (minimum of 2), and the damage to nearby enemies increases to 2d4.
Dragon Rage
Your bond grants you supernatural vitality. Whenever you enter a rage, you gain temporary hit points equal to your Constitution modifier (minimum of 1) that last until
your rage ends. Furthermore, whenever you make a melee weapon attack while raging, you can channel your bond’s power through your weapon. All damage dealt by the attack
becomes damage of the type associated with your Dragon Bond. If the attack hits, each enemy within 5 feet of the target, other than the target, takes 1d4 damage of that same type.
When you reach 10th level in this class, the number of temporary hit points increases to twice your Constitu- tion modifier (minimum of 2), and the damage to nearby enemies increases to 2d4.
Soul Bond
You learn a ritual that allows you to share part of your dragon bond with another creature. You perform the ritual over the course of 1 hour, which can be done during a short rest. The creature must be within your reach throughout the ritual, at the conclusion of which you touch the creature and forge the bond. This bond lasts until you end it with an action, or until you use this feature to create a bond with a different creature. While bonded to a creature and on the same plane of existence as it, you and the creature can telepathically communicate simple ideas and emotions with each other, and you always know the creature’s direction and distance from you. Moreover, whenever you gain temporary hit points
from your Dragon Rage, you can grant the bonded creature the same number of temporary hit points, which last until your rage ends. Finally, while you’re raging, your rage doesn’t end
early if the bonded creature has attacked a hostile creature since your last turn or taken damage since then.
Heart of Courage
You assume some of the epic presence of dragonkind. You and any creature bound to you through your Soul Bond can’t be frightened while you’re raging. If you or the creature are frightened when you enter your rage, the fear is suspended for the duration of the rage.
Legendary Resistance
You claim a piece of the legendary resilience for which dragons are known. If you fail a saving throw, you can choose to succeed instead. Once you use this feature, you must finish a long rest before you can use it again.
Comments