Rogue
Base Class: Rogue

A rouge that takes risks with very high reward doing something reckless to gain an upper hand in combat or social encounters. Due to there inherent luck they are able to effectively put themselves in dangerous situations like these much more often more successfully 

Lady Luck’s Smile

In any sort of dice, card or gambling game if you roll any die under a d20 you may reroll 1s and 2, but keep your second roll 

High Roller

Gain the ability to test your inherent luck in any situation. Gain High Roller dice equal to your level divided by 3 minimum of two These dice allow you to reroll an attack roll or ability check after your initial roll but before an outcome has been determined.

Dead Ringer

Your luck has allowed you the upper hand on a creature in a fight. When successfully landing an attack when using a High Roller die you are granted sneak attack on the hit.

All-in

You risk everything in the moment for an large payout or a devistating loss. You roll one dice for any check no matter advantage or disadvantage. A success on the check is considered a critical success. A fail is considered a critical fail. In a combat encounter an attack roll fail causes you to do the damage you would’ve done to yourself. You may not use any form of dice manipulation that is granted from your class on this roll.

Turn the Tables

Your luck leads your attacks to more damaging and vital areas. On your sneak attack damage you may reroll 1s, and 2, on your damage dice.

Ace up Your Sleeve

The last trick you have available in and your last gimmick of your survival. When knocked to 0 hit points you may spend one of your high roller dice to roll a DC 10 Dex saving throw. Making the save allows you to drop to 1 hit point instead and the DC increases by 5. The DC resets after a long rest.

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