Base Class: Paladin
The Oath of Destruction calls to paladins who seek to destroy their opponents in battle and their forts while they're at it. It isn’t enough for these paladins to destroy. They must crush the morale of their foes and let their legacy be heard far and wide. Those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Others that swear by this oath see beauty in destruction, and the elegance of the chaos of battle. No matter what kind of paladin swears by this Oath, they are a force to be reckoned with.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Destructive Weapon. As an action, you can imbue one weapon that you are holding with destructive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to damage rolls made with that weapon (with a minimum bonus of +1). The weapon also becomes adamantine, if it wasn't already. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Divine Rage. As an action, you can enter a destructive rage, using your Channel Divinity. For 1 minute, you have advantage on all melee attack rolls made against constructs or plants. Your unarmed strike damage changes to 2d6 + your strength modifier. All of your unarmed attacks during this time do double damage to objects and structures.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Destruction Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Breakthrough
Starting at 7th level, the power of destruction has let you surpass magical protection and some armor. If you attack a creature that has it's armor class increased my magical means or by light armor with a melee attack, you ignore that armor class increase.
Destructive Fists
Beginning at 15th level, your fists become a conduit for your destructive power. Your unarmed strikes can deal bludgeoning damage equal to 1d10 + your Strength modifier on a hit. Your fists are considered weapons for the purpose of applying your Divine Smite, Destructive Weapon feature, or other weapon-enhancing magical effects to them. Additionally, your unarmed strikes are magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage and you gain a +2 to attack and damage rolls with them.
Insurmountable
At 20th level, you gain the ability to harness extraordinary destructive prowess. As an action, you can magically become an avatar of destruction, gaining the following benefits for 1 minute:
- You have resistance to all damage.
- You deal double damage to objects and structures. This can stack with your Divine Rage's double damage, to a total of quadruple damage to objects and structures.
- Upon using this feature, you regain a usage of your Channel Divinity and use it immediately. If you haven't expended your one usage of Channel Divinity, you expend it and gain the benefits of both of them simultaneously.
Once you use this feature, you can’t use it again until you finish a long rest.
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