Wizard
Base Class: Wizard

Illusion users usually use their capacity to trick and confuse their opponent. The only exception are wizards from the school of mind breaking. This school is a variation of the illusion one. Against them, who cares what is real or not, even illusion can hurt you. You can't trust your senses, since they are in the enemy grasp. From an exterior point of view, it is also a really surprising sight, that a seemingly weak and frail bookworm can beat an experienced warrior without even touching him.

Mentalist

What is the first step to manipulate someone? Understanding them, knowing even the smallest detail of their life. Mind breaking wizard has been trained in that art. 

 

Beginning when you select this school at 2nd level, if you talk with someone for more than a minute, you can learn one of those pieces of information.

The person/people he cares the most about, his life goal, the person he hates the most, a part of his life story or his greatest fear.

It gives you advantage on all intimidation, persuasion and insight ability checks against this person for a week.

You can talk to this person again for a minute to reset the week.

The time needed doubles for every person in the conversation.

Sharp illusion

In your hand appears a one handed sword, your opponent, in his plate armor, laughs at you. Then, you attack and in a perfect mouvement you hit him in the junction of two plates. In reality, you haven't even moved your finger tip. However, all of this really happened in the warrior head and you see it scream in pain as you slowly prepare your next ''hit''

 

Beginning at 2nd level, You know the minor illusion cantrip and you can use it to create an illusion one-handed weapon able to mentaly hurt your foes. It stay until you dispel it.

You can attack with it at the cost of a bonus action.

It deals 1d8+intelligence modifier psychic damage.

The target can make a wisdom saving throw against your spell casting DC to not be affected. It has advantage if it has truesight or a similar ability.

You add 1d8 to the damage roll at 6th, 10th and 14th levels

*only you and your enemies see it*

 

Additionally, if you use a spell to create an illusion, it is not revealed at contact and is, at the cost of an action or bonus action, able to do damage equal to 1d8/spell level + intelligence modifier psychic damage.

Spell affected : silent image, mirror illusion, major image, programmed illusion, mirage illusion, project image

*programmed illusion does not cost any action/bonus action to attack*

Illusion armor

An armor suddenly appears around yourself. Your enemy tries to hit you, but does not find any opening in your armor. Your party is agape to see that guy miss all of his hits at approximately 3inch of you all the time.

 

Starting at level 6, With a bonus action you can conjure an illusionary armor on yourself. Your AC equal 10 + int modifier + proficiency bonus. It does not stack with normal armor.

It lasts for five minute and you have two uses per short rest.

If the attacker has advantage has truesight or a similar ability, he has advantage on attack roll against you.

*Only the attacker and you see the armor*

Horrifying illusion

You start to transform, becoming a horrible abomination or horror. At least, this is what your enemies see. In reality you are just standing and preparing a spell to kill some of them while it is easy.

 

Beginning at 10th level, two time per long rest, you can make yourself appear as the biggest fear of every creature you want within 30ft. 

Each turn, they must succeed a wisdom saving throw against your spellcasting DC and on a failure be frightened until they succeed it.

The ability work as a concentration spell and stay for five minute or until dispelled (no action require)

Truesight or similar abilities give immunity against this capacity.

Manipulation master

You excel in the manipulation of people's minds.

 

Starting at 14th level, you can now cast mind affecting spells (illusion excluded) equal or under level 5 as ritual. 

Here is the mind affecting spell list: daze, bane, bless, color spray, charm person, doom, sleep, charm person or animal, charm monster, clarity, confusion, dominate animal, dominate person, hold monster, phantasmal killer, war cry, mind fog, feeblemind

You can only cast them if you can normally too.

This is a non limited list, if you want to modify it talk to your dm.

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