Base Class: Rogue
The Shinobi is quick in both body and mind, bringing a versatile arsenal of tools and techniques that help aid them in battle. While skilled at combat, Shinobi are usually trained to make fights end as quickly as they start, either by delivering brutal, quick coup de graces or using simple distractions to slip away before they're caught. More often than not, a Shinobi will rely on various hit and run tactics, wearing and tearing their quarry until they inevitably go in for the kill.
Dance of Shadows
When within 5ft of the target creature and facing eye to eye, you can activate Dance of Shadows. As a bonus action, you teleport 5ft behind the enemy, gaining an attack with advantage. This feature can be used equal to your prof bonus and is reset on long rest
Direct Aim
As an action, using the surroundings of dirt glass, sand, etc, you throw the target substance at your enemy. Once thrown or kicked up, target creature must make a Con saving throw or be blinded for 1 round. DC = 8+prof bonus+Wisdom bonus
Light foot
You are resistant to fall damage from less than 50ft. After falling from less than 50ft you gain 10 more ft of walking distance
Hidden In Plain Sight
You are able to blend in with the environment around you. If you have not been attacked by a creature the turn before you can activate Hidden In Plain Sight. As an action, by rolling a stealth check you are able to blend in with the environment and be hidden. Once you move you are no longer hidden.
Previous Versions
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8/25/2021 6:53:18 PM
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11
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0
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5e
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Coming Soon
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8/25/2021 6:55:26 PM
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11
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0
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Coming Soon
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