Base Class: Paladin
The Tenets of the Oath of Pestilence are often perverted by those whomst take it up, changing its meaning as they see fit. Perhaps at once this oath was taken up in good nature, but now its as twisted and diseased as they are.
Contamination- Spread, corrupt and decay all that you see.
Survival of the Fittest. Natures most old and cruel law. One you take with utmost fervor.
Cull the Meek. The strong will prosper and the meek will wither and fail.
Pestilence Spells
An Pestilence paladin loses previously gained oath spells and instead gains the following Pestilence spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | false life, inflict wounds |
| 5th | blindness/deafness, ray of enfeeblement |
| 9th | animate dead, vampiric touch |
| 13th | blight, death ward |
| 17th | contagion, insect plague |
Channel Divinity
An Pestilence paladin of 3rd level or higher gains the following two Channel Divinity options.
Plague Mark - As a bonus-action, you can mark a target creature within 30 ft. causing rot and decay to begin to form upon them. You force target creature to make a CON saving throw equal to your spell save DC. On failure, the target gains a disease(The DM's Choice) and any damage you deal to them an extra 1d8 poison/acid damage is also applied. This affect increases by 1d8 at 5th, 9th and 11th level.
Pestilential Fallout - As an action, you let out a cloud of disease and rot, each creature of your choice that is within 30 ft. of you must make a CON saving throw equal to your spell save DC. And take 3d8 poison damage or half as much on a success. On failure, the target/s also becomes poisoned. This affect increases by 1d8 at 5th, 9th and 11th level.
Aura of Pestilence
Starting at 7th level, you become a bastion of rot and disease, because of this you are able to grant yourself and friendly creatures within 10 feet a resistance to poison damage and advantage on saving throws against poison and disease.
At 18th level, the range of this aura increases to 30 feet.
Disgustingly Resilient
At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, you also gain proficiency in constitution saving throws.
Harbinger of Pestilence
At 20th level, the paladin can, as an action, surround himself or herself with an aura of rot that lasts for 1 minute.
- You and llies within the aura's range are immune to poison and disease.
- Whenever a hostile creature starts their turn within the aura, they will take 2d8 poison damage and must make a constitution saving throws equal to your spell save DC or become poisoned.
- At the start of your turn you gain temp hp equal to your constitution modifier multiplied by the amount of poisoned creatures within your aura.
- If a creature is within your aura that is immune to poison, it is instead treated like it is not. For Grandfather's love must reach all.
After activating the aura, the paladin can’t do so again until he or she finishes a long rest.
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