Base Class: Monk
Monks who learn the way of the quick feet are trained to push the physical limits of the human body by utilizing ki to boost their already natural quickness.
One Punch Person
At 17 level. You can now utilize your speed to add to your powerful punches. As an action you can make 1 attack to deal out a number of d6s of damage equal to the amount of movement you can do this turn divided by 20. For example, if you can move 400 feet this turn, you can deal 20d6. Each time you use this, you gain a level of exhaustion.
Bonus Proficiencies
At 3 level after choosing this tradition, you gain the ability to hone your senses to cope for your increased speed. You gain proficiency in Perception and Athletics if you don’t already have it.
Blitzing Presence
At 3 level whenever you use the dodge or dash action, your unarmored movement modifier is doubled for the turn. For example, at 3 level when using this ability, you have an additional 20 feet of movement instead of 10 additional feet of movement. So, if you have a movement speed of 30 and you use the dash action you can move 100 feet of movement instead of 80 feet of movement. Additionally, while using this ability, you can ignore difficult terrain.
Phasing Speed
At 6th level you can speed up to the point of being able to move through objects. As a bonus action you can move part or all of your body through solid objects until the end of your turn. Attempting to move your whole body through an object, such as a wall, will be considered difficult terrain. If you end your turn in an object you take 3d10 force damage and are shunted to the closest non occupied space. You can not enter living beings or objects made from force. You can use this a number of times equal to your proficiency bonus.
FLASH AAAAAAHHHHHHHH!!!
At 11 level you can spend 4 ki points to caste Haste on yourself. You do not suffer the stun affect after the spell ends and you may use your wisdom saving throw instead of you constitution saving throw to maintain concentration







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