Barbarian
Base Class: Barbarian

For some barbarians, rage is a physical manifestation of the beast inside. ycanthropy is seen as a curse to almost all, but there are those who have found a use for their animalistic urges. Those who follow the Path of the Lycan use their transformations to bolster their abilities, letting the animal loose to gain an edge in combat. While in this state, their instincts take over and all that cross their path wail in fear of their howl. 

Hightened Senses

Starting when you choose this path at 3rd level, you begin to adopt the improved abilities of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell.

Lycanthropic Rage

Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. As a bonus action, you can rage and transform into your bestial form. You can speak but cannot use equipment or wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.

In the Character Builder, set the option for Lycanthropic Rage to Werewolf to activate the bonuses for that form on the character sheet.

Normal Form

Your character is in their normal form. Change this option to "Werewolf" when the character has transformed.

Werewolf Form

Selecting this option has updated the character sheet with the features of your Werewolf Form.

Lycanthropic Rage Features

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Beastial Bloodlust

Your rage is hard to control, and sometimes the beast within takes over. Whenever you enter a rage, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.

Additionally, when you are underneath a full moon, you go into a rage and transform into your bestial form and you must succeed on a DC 8 Wisdom saving throw.

Claws of the Wolf

Your unarmed strikes are considered a melee weapon in regards to Barbarian features. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.

Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.

Fangs of the Wolf

Your jaws are natural weapons, which you can use to make unarmed strikes. If you hit with this bite attack, it deals 1d8 piercing damage on a hit.

Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your level plus your proficiency bonus.

Hide of the Wolf

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons.

While you are not wearing any armor, you gain a +1 bonus to your AC.

Normal Form

You are in your normal form with no additional features.

Speed of the Wolf

When raging, your walking speed increases by 10 ft.

Stalker's Prowess

At 6th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature.

Improved Claws of the Wolf. You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 10th level (+2) In addition, your unarmed strikes while raging are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Advanced Transformation

Starting at 10th level, you learn to unleash and control more of the beast within. Your rage now lasts for up to 10 minutes. In addition, your hybrid form gains the Lycan Regeneration and Beastly Precision features.

Lycan Regeneration. At the start of each of your turns while raging, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Beastly Precision. You gain a bonus to melee attack rolls made with your unarmed strikes equal to half of your proficiency bonus (rounded down).

Lycan Regeneration

At the start of each of your turns, while raging, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Perfected Control

Beginning at 14th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your lycanthropic form, you do so with advantage.

You also gain the Cursed Howl feature.

 

 

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