Bard
Base Class: Bard

Art takes many forms.  Some take to the stage and dance and leap across like butterflies, while others takes paints and dyes to create gorgeous paintings.  Bards from the College of Sculpting have learned to take clay and stone and craft beautiful works of art.  But the beauty of sculpting goes beyond physical materials.  The bards from the College of Sculpting manipulate the weave the weave to sculpt spells, manipulate bone and skin to sculpt the appearance and form of others.

Many Dwarves find their path to this college from their history with stone working.  Elves and humans in higher society, able to learn and afford the materials to craft with find their way to this college as well.  

Spell Sculpting

3rd-level College of Sculpting feature

Starting at 3rd level, when you cast a spell, you can sculpt the spell to best suit your needs.  Before you cast a spell on another creature, you may expend a use of your bardic inspiration to choose one of the following effects to sculpt the spell:

  • When you cast a bard spell that deals acid, cold, fire, lightning, thunder, psychic, radiant, or necrotic damage, you can change the damage to another on this list.  Roll your Bardic  Inspiration die and add the number rolled to the damage total.
  • Roll your bardic inspiration die and add this number to your spell save DC for this spell.
  • Roll your bardic inspiration die, and add this number to the amount of hit points regained if this spell regains hit points.



Sculpted Appearance

3rd-level College of Sculpting feature

Starting at 3rd level, you learn the alter self spell and does not count against your number of spells known.  You can cast this spell at will and does not require concentration, but can only use the Change Appearance option. 

You also gain proficiency in one Artisan tool of your choice and can use these tools as your spellcasting focus for your Bard spells.

Sculpt Allies

6th-level College of Sculpting feature

Starting at 6th level, you can expend a use of your Bardic Inspiration to sculpt the appearance of others around you.  As an action, you may expend a use of your bardic inspiration to select a number of willing creatures equal to your proficiency bonus.  These creatures are under the effect of the Alter Self spell (Change Appearance), altered to a form of your choosing and requires no concentration. 

Once you have used this feature you can not do so again until you finish a short or long rest.

 

Sculpted Creation

14th-level College of Sculpting feature

Starting at 14th level, you learn the simulacrum spell and does not count against your number of spells known.  You may cast this spell once without 1500gp of powdered ruby and the Simulacrum requires clay to be made, rather than ice and snow.  You must use your Artisan Tools as your spellcasting focus for this spell.

Additionally, the Simulacrum is stronger and more durable than others as it is made of clay.  The Simulacrum has a number of hit dice equal to half of the creature it was created from, which can be expended during a short rest like any other creature.  The Simulacrum does not regain hit dice during a long rest.  As a bonus action on the Simulacrum’s turn, it may expend a hit die and regain hit points for the total rolled + it’s Constitution modifier.

When you cast this spell again in this way, the material component cost of the spell is halved.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2021 3:29:33 AM
7
0
1
Coming Soon
5/12/2021 3:36:56 AM
12
0
--
Coming Soon
8/27/2021 5:31:37 PM
12
2
--
Coming Soon