Paladin
Base Class: Paladin

TENETS OF PROGRESS
The tenets of progress are a promise made to civilization, and they stand as ideals to uphold in the face of adversity.

United We Stand. Where there is division and strife, you will unite disparate factions into a force to be reckoned with. The whole is greater than the sum of its parts.

The Future is Now. You shall embrace advancement and change. Whether it be new discoveries, technological breakthroughs, or even a fresh point of view, it all leads to valuable growth.

Discard Tradition. Those who cling to tradition and superstition are only holding themselves back. You must abandon old feuds and rivalries in order to keep moving forward.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Progress Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Progress Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Bold Proclamation. You can use your Channel Divinity to captivate your fellow people with your presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes charmed for 10 minutes. The charmed creature has disadvantage on attack rolls, and can repeat this saving throw at the end of each of its turns if it sees a hostile creature, ending the effect on itself on a success. The effect ends for a creature if you damage it.

Ambitious Strike. You can use your Channel Divinity to gamble on a powerful blow. When you would hit with a weapon attack, you can instead use your Channel Divinity to make the attack again, ignoring advantage and disadvantage on the roll. If the attack still hits, it is a critical hit.

Aura of Progress

Beginning at 7th level, you inspire alacrity in yourself and your allies. Creatures of your choice that move within 10 feet of you or start their turn there can Dash as a bonus action until the end of their turn.


At 18th level, the range of this aura increases to 30 feet.

Overthrow

Starting at 15th level, when you hit another creature with a weapon attack, you can cause it to make a Charisma saving throw. On a failed save, the creature is cursed for 1 minute. Add 1d4 to attack rolls against the cursed creature, and the cursed creature subtracts 1d4 from its saving throws. You can use this feature of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Additionally, your Divine Sense feature can detect creatures that can speak at least one language, and you know what languages they speak.

Paragon of Unity

At 20th level, your force of personality is strong enough to spark an unbreakable alliance. As an action, you can become an unstoppable icon, gaining the following benefits for 1 minute:

  • Each creature of your choice within 30 feet of you deals an extra 1d4 force damage when it hits with an attack.
  • When a creature other than yourself that you can see within 30 feet of you drops to 0 hit points as a result of taking damage, but is not killed outright, you can use your reaction to drop it to 1 hit point instead.
  • You and creatures of your choice within 60 feet of you can ignore difficult terrain.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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