Base Class: Warlock
Your patron is a powerful being of revelry and humor, a creature who is often mischievous and playful in the use of their power. Your partons motivations are often times on a whim, and gives power as some kind of game, seeing granting such powers as breathing joy and excitement into the planes, or to cause trouble for the sake of it. Beings of this sort include the Garl Glittergold; Loki; Comus; The Traveler; Tymora; Iggwilv, The Witch Queen; and lesser beings of trickery and comedy.
Expanded Spell List
The Funny lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Funny Expanded Spells
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Bonus Cantrips
At 1st level, you learn the minor illusion and vicious mockery cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Joke Thief
Starting at 1st level, your patron grants you the ability to tell a really funny joke they came up with that leaves creatures cackling on the floor. As a bonus action, you can cause a number of creatures equal to your proficiency bonus within 30-ft of you to make a Wisdom saving throw against your warlock spell save DC. Creatures that fail this saving throw are incapacitated and fall prone until the end of your next turn.
Once you use this feature, you need to complete a short or long rest, or Spend a Pact Slot to use it again.
Wisdom of the Crowd
Starting at 6th level, your charming talents are more impactful. When you cast an enchantment spell targeting multiple creatures, if half or more of the targets fail their saving throw the remaining creatures that passed roll their save again and take the lower result. This feature also applies to the Joke Thief feature.
Taxing Humor
Beginning at 10th level, your patron teaches you how to further muddle the minds of those affected by your magic, along with reassuring your own mental resistance. You are immune to being charmed and frightened. Furthermore, you are also able to once per turn, add half your warlock level rounded down, in psychic damage to one damage roll. This damage applies to one creature.
Irresistible Laughter
Starting at 14th level, your patrons might makes your magic irresistible. When you cast a spell, or use an ability that requires a saving throw, no creature can have advantage on that saving throw. In addition, when a creature fails a saving throw against one of your spells or abilities they can't take reactions until the end of your next turn.
Previous Versions
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8/30/2021 5:00:19 AM
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Posted Nov 5, 2022the funny